AQ Spell List

Name Level Element Tier Description
10th Day of Frostval 80 Neutral Rare On the 10th day of Frostval, my true love gave to me... 10 knights a-charging! This special skill calls forth 10 Knights to make Melee Attacks at the cost of 222 SP!
11th Day of Frostval 85 Wind Rare On the 11th day of Frostval, my true love gave to me... 11 mice a-running! This spell is 11 wind element hits plus a little healing boost for you!
12th Day of Frostval 90 Neutral Rare On the 12th Day of Frostval my true love gave to me... 12 dragons fleeing! This spell is 11 multi-element hits plus one Void attack!
1st Day of Frostval 10 Water Rare On the first day of Frostval my true love gave to me... Twilly in a juicy fruit tree!
2nd Day of Frostval 20 Earth Rare On the second day of Frostval my true love gave to me... 2 turtle duds!
3rd Day of Frostval 30 Fire Rare On the third day of Frostval my true love gave to me... 3 Phoenix Hens!
4th Day of Frostval 40 Wind Rare On the 4th day of Frostval, my true love gave to me... 4 calling birds!
5th Day of Frostval 50 Light Rare On the 5th day of Frostval, my true love gave to me... 5 Golden Axes!
6th Day of Frostval 60 Darkness Rare On the 6th day of Frostval, my true love gave to me... 6 bats a-flapping!
7th Day of Frostval 65 Energy Rare On the 7th day of Frostval, my true love gave to me... 7 trobbles a-popping!
8th Day of Frostval 70 Neutral Rare On the 8th day of Frostval, my true love gave to me... 8 mages a-casting!
9th Day of Frostval 75 Ice Rare On the 9th day of Frostval, my true love gave to me... 9 Shevites dancing!
Absorbing Vacuum 83 Darkness Normal With your knowledge of quantum physics and a handy quantum manipulator device, you create a black hole the size of a grain of sand... and vacuum your enemy's will to fight right out of him!
Algorstorm 65 Ice Normal Summon a mighty Algorstorm, a storm that creates huge shards of ice in the sky!
Aqua Purge 70 Water Normal A massive water spell that blasts the enemy with 2 hits of 37-89 water damage, plus 17 bonus to hit each!
Aquabat Swarm 25 Water Normal Command the very water in the air to form a swarm of--- aquabats --- to assail your enemy.
ArchMage Research I 75 Neutral Normal These are the notes Beleqwaya made as he researched the lost Mana Manipulation lore of the ArchMages. They are imperfect and experimental, but extremely powerful!
ArchMage Research II 87 Neutral Normal These are the notes Beleqwaya made as he researched the lost Mana Manipulation lore of the ArchMages. They are imperfect and experimental, but extremely powerful!
ArchMage Research III 100 Neutral Normal These are the notes Beleqwaya made as he researched the lost Mana Manipulation lore of the ArchMages. They are imperfect and experimental, but extremely powerful!
Arrows of Honour 35 Fire Normal Whoever calls these charged arrows from the sky is in for some real fireworks, and their enemies are in for a surprise! These arrows are empowered by the righteousness of your soul!
Arrows of Integrity 10 Fire Normal Whoever calls these charged arrows from the sky is in for some real fireworks, and their enemies are in for a surprise! These arrows are empowered by the righteousness of your soul!
Arrows of Merit 65 Fire Normal Whoever calls these charged arrows from the sky is in for some real fireworks, and their enemies are in for a surprise! These arrows are empowered by the righteousness of your soul!
Arrows of Virtue 80 Fire Normal Whoever calls these charged arrows from the sky is in for some real fireworks, and their enemies are in for a surprise! These arrows are empowered by the righteousness of your soul!
Artillery 10 Fire Normal Call for backup on the battlefield in the form of an artillery strike!
Artillery 30 Fire Guardian Call for backup on the battlefield in the form of an artillery strike!
Artillery 50 Fire Normal Call for backup on the battlefield in the form of an artillery strike!
Artillery 70 Fire Guardian Call for backup on the battlefield in the form of an artillery strike!
Artillery 90 Fire Normal Call for backup on the battlefield in the form of an artillery strike!
Artillery Z 22 Fire Z-Tokens Call for backup on the battlefield in the form of an artillery strike!
Artillery Z 80 Fire Z-Tokens Call for backup on the battlefield in the form of an artillery strike!
Astral Forge 65 Light Guardian Cast this spell and call forth a star from nothingness!
Avalanche Attack 35 Neutral Normal "On the twelfth day of Frostval my true love gave to me... a dozen magic hits against my enemy!"
Avalanche Attack 06 35 Neutral Rare "On the twelfth day of Frostval my true love gave to me... a dozen magic hits against my enemy!"
Avalanche Extreme 65 Neutral Normal "On the twelfth day of Frostval my true love gave to me... a dozen magic hits against my enemy!"
Avalanche Extreme 06 65 Neutral Rare "On the twelfth day of Frostval my true love gave to me... a dozen magic hits against my enemy!"
Avalanche Slide 5 Neutral Normal "On the twelfth day of Frostval my true love gave to me... a dozen magic hits against my enemy!"
Avalanche Slide 06 5 Neutral Rare "On the twelfth day of Frostval my true love gave to me... a dozen magic hits against my enemy!"
Bag o' Bones 25 Darkness Normal Zorbak's special bag of jumbled-up bones.
Basic Lawn Darts 25 Wind Rare Guardian Kringle's Helves didn't have to modify these dangerous toys at all, they only had to pull them out of storage! Now you can put them to good use!
Big Bag o' Bones 50 Darkness Normal Zorbak's special bag of jumbled-up bones.
BigZapAttack 40 Energy Normal Call forth several bolts of energy from the sky.
Bisecting IMP 9 Light Normal This tech does the same thing as EMP (ElectroMagnetic Pulse): Damages anything electronic that you aim it at. It is called IMP because it's easier to pronounce. (Thanks RvB!) This is a low-power tech, designed to be used repeatedly.
Blaze 15 Fire Normal Generate the heat of a small star from the palm of your hand.
Blue Lightning 60 Energy Normal A nice energy attack spell. And it's blue.
Book of Elementary Scholars 5 Neutral Rare 'School" your enemies by summoning this book! A rare for the back-to-school season.
Book of Junior Scholars 30 Neutral Rare 'School" your enemies by summoning this book! A rare for the back-to-school season.
Book of Sages 70 Neutral Rare 'School" your enemies by summoning this book! A rare for the back-to-school season.
Book of Scholars 50 Neutral Rare 'School" your enemies by summoning this book! A rare for the back-to-school season.
Boulderdash 35 Earth Normal Conjure some VERY large rocks over your enemy's head.
Brilhado Feathers 80 Wind Normal Magically-charged Brilhado wing feathers strike your opponent!
Brilhado Pinions 50 Light Normal Magically-charged Brilhado wing feathers strike your opponent!
Brilhado Quills 20 Darkness Normal Magically-charged feathers from the wings of a Brilhado Necromancer strike your opponent!
Call Advanced Medidroid 80 Neutral Normal Call your personal Medic-droid to heal you!
Call Basic WG Medidroid 20 Neutral Guardian Call your personal Medic-droid to heal you!
Call Enhanced WG Medidroid 60 Neutral Guardian Call your personal Medic-droid to heal you!
Call Exceptional WG Medidroid 100 Neutral Guardian Call your personal Medic-droid to heal you!
Call Experimental Medidroid Z 30 Neutral Z-Tokens Call your personal Medic-droid to heal you!
Call Medidroid 40 Neutral Normal Call your personal Medic-droid to heal you!
Call Modified Medidroid Z 10 Neutral Z-Tokens Call your personal Medic-droid to heal you!
Call Prototype Medidroid 5 Neutral Normal Call your personal Medic-droid to heal you!
Candy Corn Shower 5 Neutral Normal A hail of candy corn assails your enemies from the sky for light and wind damage.
Candy Corn Squall 65 Neutral Normal A hail of candy corn assails your enemies from the sky for light and wind damage.
Candy Corn Storm 35 Neutral Normal A hail of candy corn assails your enemies from the sky for light and wind damage.
Candy Corn Tempest 85 Neutral Normal A hail of candy corn assails your enemies from the sky for light and wind damage.
Candy Hearts 35 Neutral Normal Call forth three spinning candy hearts in honor of Snugglefest-- and make your enemies ask 'WHY???' 3 hits of 7-24 damage each, using your equipped weapon element.
Cesium Warp Crystal 69 Neutral Normal Warp crystals are good for far more than just powering interstellar spacecraft! Focus this split-off fragment to fire frozen beams of light at your foe!
Charm 45 Neutral Normal Talk your enemy into harming itself! Causes damage based on your Charisma.
Chilling Jack Frost in the Box 70 Ice Normal After defeating Jack Frost, you can now call on him to attack your enemies!
Chinook 35 Wind Normal A weaker more mana conserving version ofJackel Sano's favorite spell. Summon the force of a wind vortex for three hits!
Cold Bombs 12 Ice Normal Activate these to assail your enemy with 6 hypercold liquid nitrogen bombs! If enough of them hit, you can freeze your foe!
Consuming Wizard's Fire 100 Fire Normal The Seeker Richard Cypher's friend Zedd has taught you this spell, as thanks for traveling to Westland to save him!
Cool 'Cupuncture 40 Ice Normal The great wizard Xarymandias created this weaker variant of his Ice Needles spell to use when he was low on mana.
Cool Bombs 4 Ice Normal Activate these to assail your enemy with 6 hypercold liquid nitrogen bombs! If enough of them hit, you can freeze your foe!
Cosmic Blaze 50 Fire Normal Call down several flaming meteors. Created by Sir Dejavu.
Creation 5 Neutral Guardian After witnessing firsthand the creation of a new world by Elemental Lords, WarpForce scientists were able to build a quantum device that can mimic the cosmic energies involved in the process!
Creation 11 Neutral Z-Tokens After witnessing firsthand the creation of a new world by Elemental Lords, WarpForce scientists were able to build a quantum device that can mimic the cosmic energies involved in the process! As strong as the L45 version, and costs less Energy to use!
Creation 23 Neutral Normal After witnessing firsthand the creation of a new world by Elemental Lords, WarpForce scientists were able to build a quantum device that can mimic the cosmic energies involved in the process!
Creation 45 Neutral Normal After witnessing firsthand the creation of a new world by Elemental Lords, WarpForce scientists were able to build a quantum device that can mimic the cosmic energies involved in the process!
Creation 45 Neutral Z-Tokens After witnessing firsthand the creation of a new world by Elemental Lords, WarpForce scientists were able to build a quantum device that can mimic the cosmic energies involved in the process! As strong as the L63 version, and costs less Energy to use!
Creation 63 Neutral Normal After witnessing firsthand the creation of a new world by Elemental Lords, WarpForce scientists were able to build a quantum device that can mimic the cosmic energies involved in the process!
Creation 85 Neutral Guardian After witnessing firsthand the creation of a new world by Elemental Lords, WarpForce scientists were able to build a quantum device that can mimic the cosmic energies involved in the process!
Crossing IMP 17 Light Normal This tech does the same thing as EMP (ElectroMagnetic Pulse): Damages anything electronic that you aim it at. It is called IMP because it's easier to pronounce. (Thanks RvB!) This is a low-power tech, designed to be used repeatedly.
Cryo Bombs 20 Ice Normal Activate these to assail your enemy with 6 hypercold liquid nitrogen bombs! If enough of them hit, you can freeze your foe!
Current Event 15 Energy Normal Lightning to strike your enemy from all sides.
Damnation I 5 Darkness Normal From the world of Magic: The Gathering! This ultimate destructive force will obliterate friend and foe alike!
Damnation II 20 Darkness Normal From the world of Magic: The Gathering! This ultimate destructive force will obliterate friend and foe alike!
Damnation III 40 Darkness Normal From the world of Magic: The Gathering! This ultimate destructive force will obliterate friend and foe alike!
Damnation IV 60 Darkness Normal From the world of Magic: The Gathering! This ultimate destructive force will obliterate friend and foe alike!
Damnation V 80 Darkness Normal From the world of Magic: The Gathering! This ultimate destructive force will obliterate friend and foe alike!
Dark Lightning 35 Darkness Normal Two strong hits of darkness.
DarkLight 50 Neutral Rare Choose dark or light hit.
Darkness Dragon Ambush 68 Darkness Normal Call a dragon for a surprise attack on your enemy! 3 hits of 20-61 damage, with +17 bonus to hit.
Darkovian Powers 10 Neutral Normal Call on a trio of Darkovian creatures to clobber your foes!
Darkovian Triad 65 Neutral Normal Call on a trio of Darkovian creatures to clobber your foes!
Darkovian Trinity 35 Neutral Normal Call on a trio of Darkovian creatures to clobber your foes!
Darkovian Triumvirate 90 Neutral Normal Call on a trio of Darkovian creatures to clobber your foes!
Darksplash 65 Darkness Z-Tokens Say the magic words and the dreaded Darksplash will strike your enemies with 10 hits of Darkness damage!
Darksplatter 89 Darkness Z-Tokens Say the magic words and the dreaded Darksplatter will smash your enemies with 10 hits of Darkness damage!
Darksplatter 89 Darkness Z-Tokens Say the magic words and the dreaded Darksplatter will smash your enemies with 10 hits of Darkness damage!
Darksplatter Classic 30 Darkness Z-Tokens Say the magic words and the dreaded Darksplatter will smash your enemies with 10 hits of Darkness damage!
Darksplatter Classic 89 Darkness Z-Tokens Say the magic words and the dreaded Darksplatter will smash your enemies with 10 hits of Darkness damage!
Darkspray 30 Darkness Z-Tokens Say the magic words and the dreaded Darkspray will smash your enemies with 10 hits of Darkness damage!
Daybreak 30 Light Normal Summon the brightness of a dawn.
Deformation 5 Energy Normal Using a particle wave emitter, you distort the energy field around your target. Can result in scrambling stats of the enemy.
Dilithium WarpGuardian Crystal 89 Neutral Guardian Warp crystals are good for far more than just powering interstellar spacecraft! Focus this split-off fragment to fire frozen beams of light at your foe!
Dilute 2 Water Normal Send a burrowing vibra-orb toward your opponent and cause the area around them to liquefy!
Dinozard Bite 35 Earth Normal Call forth the spirit of Dinozard Island in one huge, toothy CHOMP!
Dinozard Chomp 75 Earth Normal Call forth the spirit of Dinozard Island in one huge, toothy CHOMP!
Dinozard Crunch 55 Earth Guardian Call forth the spirit of Dinozard Island in one huge, toothy CHOMP!
Dinozard Nibble 15 Earth Normal Call forth the spirit of Dinozard Island in one huge, toothy CHOMP!
Dinozard NOMNOMNOM 95 Earth Normal Call forth the spirit of Dinozard Island in one huge, toothy CHOMP!
Distortion Z 15 Energy Z-Tokens Using a particle wave emitter, you distort the energy field around your target. Can result in scrambling stats of the enemy.
Dragon Fire 99 Fire Rare Summon the fiery breath of Dragons from your hand!
Dragonpact Assault 65 Neutral Normal Lord Cyrus, Galanoth, and a massive fire dragon come to your rescue!
Dragonpact Onslaught 90 Neutral Normal Lord Cyrus, Galanoth, and a massive fire dragon come to your rescue!
Dragonpact Storm 35 Neutral Normal Lord Cyrus, Galanoth, and a massive fire dragon come to your rescue!
Dragonpact Strike 10 Neutral Normal Lord Cyrus, Galanoth, and a massive fire dragon come to your rescue!
Dragons of Calladus 40 Neutral Normal Summon the two demonic dragons of Calladus to assail your enemies with darkness and fire attacks!
Dragons of Calladus 60 Neutral Normal Summon the two demonic dragons of Calladus to assail your enemies with darkness and fire attacks!
Dull Lawn Darts 5 Wind Rare Guardian Kringle's Helves didn't have to modify these dangerous toys at all, they only had to pull them out of storage! Now you can put them to good use!
Earth Fury 77 Earth Guardian One of Warlic's personal spells, Earth Fury pulls forth a series of deadly rock spikes from the ground to impale your enemies!
Earth Rage 50 Earth Normal Conjure two massive earth magic hits, for a total possible damage of 50-122!
Earth Spikes 56 Earth Guardian One of Warlic's personal spells, Earth Spikes pulls forth a series of deadly rock spikes from the ground to impale your enemies!
EarthStrike 15 Earth Normal Call forth a massive stalagmite to do your "dirty work".
EarthWind 50 Neutral Rare Choose Earth or Wind hit.
Elemental Boom 70 Neutral Normal Although not as mighty as Elemental Doom, this spell still makes things go BOOM!
Elemental Doom 90 Neutral Normal A spell that hits for ALL elements, conceived by the mage Superfighter 222.
Elemental Gulf 40 Neutral Normal 3 hits of energy, 3 hits of light, and if all 6 hits connect it does an additional energy hit to your enemy's MP!
Elemental Rage 40 Neutral Normal Call forth the wrath of the elements to inflict Fire,Wind, Light and Energy damage!
Elemental Scorn 40 Neutral Normal Call forth the cold disdain of the elements to inflict Earth,Darkness,Water and Ice damage.
Elemental Singularity 80 Neutral Normal 3 hits of energy , 3 hits of light , and if all 6 hits connect it does an additional energy hit to your enemy's MP!
Elemental Unity 60 Neutral Normal Call forth the aid of Lorithia, and she shall appear bearing the gift of Elemental power!
Elemental Vacuum 65 Neutral Normal 3 hits of energy , 3 hits of light , and if all 6 hits connect it does an additional energy hit to your enemy's MP!
EnergyWater 50 Neutral Rare Choose water or energy hit.
Everlasting Guardian Gumn 105 Water Guardian Warlic's magical gumn can stick your foe's feet to the floor like he's at the dirty, seedy theatre on the bad side of town!
Evil Shadow 35 Ice Normal Call forth a chilling shadow to freeze your enemies to their very soul, this spell draws strength from the coldness of your heart.
Expanding IMP 5 Light Z-Tokens This tech does the same thing as EMP (ElectroMagnetic Pulse): Damages anything electronic that you aim it at. It is called IMP because it's easier to pronounce. (Thanks RvB!) This is a low-power tech, designed to be used repeatedly.
Fawwing Wonder 20 Light Normal Can you read Twig's mind?
Fire Bat Swarm 10 Fire Normal Summon several hell bats to assail your opponent with fiery vengeance.
Fireball 1 Fire Normal The one and only "great ball of fire". Ignite earth enemies, steam away water elementals, and melt ice monsters.
FireBall S 30 Fire Guardian Slam your enemy with a neverending slew of fireballs!
FireBall Z 65 Fire Guardian Slam your enemy with a neverending slew of fireballs!
FireIce 50 Neutral Rare Choose fire or ice hit.
FireStorm 20 Fire Normal Fire from above.
Four Eye Blaster 50 Neutral Normal Call forth a floating creature to blast away at your foe! Four elemental attacks: Light, Water, Earth, and Fire. Spell idea by Aaceron.
Frost 1 Ice Normal Chill your enemy to the core.
Frost Elf Assault 89 Fire Z-Tokens Frost Elves are a little-understood breed of Elves that are short of stature, and enjoy collecting Frostval gifts. These Frost Elves are armed with weapons and pets from Frostvals past, and ready to inflict heavy fire damage on your icy foes!
Frost Elf Assault 89 Fire Z-Tokens Frost Elves are a little-understood breed of Elves that are short of stature, and enjoy collecting Frostval gifts. These Frost Elves are armed with weapons and pets from Frostvals past, and ready to inflict heavy fire damage on your icy foes!
Frost Elf Attack 65 Fire Z-Tokens Frost Elves are a little-understood breed of Elves that are short of stature, and enjoy collecting Frostval gifts. These Frost Elves are armed with weapons and pets from Frostvals past, and ready to inflict heavy fire damage on your icy foes!
Frost Elf Attack Classic 35 Fire Z-Tokens Frost Elves are a little-understood breed of Elves that are short of stature, and enjoy collecting Frostval gifts. These Frost Elves are armed with weapons and pets from Frostvals past, and ready to inflict heavy fire damage on your icy foes!
Frost Elf Attack Classic 89 Fire Z-Tokens Frost Elves are a little-understood breed of Elves that are short of stature, and enjoy collecting Frostval gifts. These Frost Elves are armed with weapons and pets from Frostvals past, and ready to inflict heavy fire damage on your icy foes!
Frost Elf Skirmish 30 Fire Z-Tokens Frost Elves are a little-understood breed of Elves that are short of stature, and enjoy collecting Frostval gifts. These Frost Elves are armed with weapons and pets from Frostvals past, and ready to inflict heavy fire damage on your icy foes!
Fully Mixed Fire 1 Fire Normal The one and only "great ball of fire". Ignite earth enemies, steam away water elementals, and melt ice monsters.
Fundead Flensing 90 Neutral Normal Call forth an undead freak designed by Zorbak himself!
Fundead Lacerating 65 Neutral Normal Call forth an undead freak designed by Zorbak himself!
Fundead Ripping 10 Neutral Normal Call forth an undead freak designed by Zorbak himself!
Fundead Shredding 35 Neutral Normal Call forth an undead freak designed by Zorbak himself!
Fwoating Wonder 55 Light Normal Can you read Twig's mind?
Fwying Wonder 95 Light Normal Can you read Twig's mind?
Galvawk's Binding 90 Energy Normal Galvawk almost electrocuted the entire world! You defeated him-- Now you get to summon him to do your dirty work!
Galvawk's Compulsion 66 Energy Normal Galvawk almost electrocuted the entire world! You defeated him-- Now you get to summon him to do your dirty work!
Galvawk's Compulsion Z 50 Energy Z-Tokens Galvawk almost electrocuted the entire world! You defeated him-- Now you get to summon him to do your dirty work! This spell is as powerful as the level 66 version.
Galvawk's Duty 35 Energy Normal Galvawk almost electrocuted the entire world! You defeated him-- Now you get to summon him to do your dirty work!
Galvawk's Geas 100 Energy Normal Galvawk almost electrocuted the entire world! You defeated him-- Now you get to summon him to do your dirty work!
Galvawk's Obligation 10 Energy Normal Galvawk almost electrocuted the entire world! You defeated him-- Now you get to summon him to do your dirty work!
Gamma Emitter 100 1 Fire Normal Using Gamma Emitter technology, you expose your enemy to a massive dose of gamma rays. This is bad for your enemy, and will NOT result in giving them green skin...
Gamma Emitter 2000Z 20 Fire Z-Tokens Using Gamma Emitter technology, you expose your enemy to a massive dose of gamma rays. This is bad for your enemy, and will NOT result in giving them green skin...
Gamma Emitter 2100G 21 Fire Guardian Using Gamma Emitter technology, you expose your enemy to a massive dose of gamma rays. This is bad for your enemy, and will NOT result in giving them green skin...
Gamma Emitter 4100 41 Fire Normal Using Gamma Emitter technology, you expose your enemy to a massive dose of gamma rays. This is bad for your enemy, and will NOT result in giving them green skin...
Gamma Emitter 6100 61 Fire Normal Using Gamma Emitter technology, you expose your enemy to a massive dose of gamma rays. This is bad for your enemy, and will NOT result in giving them green skin...
Gamma Emitter 8100G 81 Fire Guardian Using Gamma Emitter technology, you expose your enemy to a massive dose of gamma rays. This is bad for your enemy, and will NOT result in giving them green skin...
Ghosts of Frostval 15 Neutral Normal Summon the spirits of Frostvals past, present and future to w-assail your foes!
Goopy Gumn 81 Water Normal Warlic's magical gumn can stick your foe's feet to the floor like he's at the dirty, seedy theatre on the bad side of town!
Goopy Gumn Z 70 Water Z-Tokens Warlic's magical gumn can stick your foe's feet to the floor like he's at the dirty, seedy theatre on the bad side of town! As powerful as the level 81 Goopy Gumn spell!
Gravy Cannon 10 Neutral Z-Tokens Warlic has invented a magical Gravy Cannon for the holidays! As powerful as an average level 44 non-Z-Token spell. 6 big hits of Water and Wind damage with a chance to slow down your enemy with gravy! (Available only until November 23rd!)
Gravy Cannon 48 Neutral Z-Tokens Warlic has invented a magical Gravy Cannon for the holidays! As powerful as an average level 65 non-Z-Token spell. 6 big hits of Water and Wind damage with a chance to slow down your enemy with gravy! (Available only until November 23rd!)
Gravy Cannon 70 Neutral Z-Tokens Warlic has invented a magical Gravy Cannon for the holidays! As powerful as an average level 81 non-Z-Token spell. 6 big hits of Water and Wind damage with a chance to slow down your enemy with gravy! (Available only until November 23rd!)
Great Elemental Unity 80 Neutral Normal Call forth the aid of Lorithia, and she shall appear bearing the gift of Elemental power!
Great Pumpkin Patch 70 Neutral Normal A magical patch of pumpkins grows around you, healing more than 98 hit points!
Greater Charm 75 Neutral Normal Talk your enemy into harming itself! Causes damage based on your Charisma.
Greater Slay Bells 65 Neutral Normal Summon forth the magic of Frostval to defeat your enemies! 5 earth and ice hits.
Greater Spellcraft 80 Neutral Normal Visit Warlic in his magic shop to quest for spell components and recharge to use any 1 of the 9 unique spells you can build! Guardians have a chance to squeeze more power from their spell components!
Griffin Strike 40 Wind Normal Send a powerful griffin to deliver an air strike against your enemy!
Groglurk Rage 75 Darkness Normal Watch the Groglurk give the smack down to your enemy! Four powerful blasts of Darkness energy. Spell by Taros the Archmage.
Guardian Mayhem Explosion 59 Darkness Guardian Taming the dark power of Mayhem isn't easy, but it is a formidable force indeed!
Guardian Summon Amoria 30 Fire Guardian You can tap into the ambient Love energy in the air to summon an image of Amoria!
Guardian Summon Mirror Ryuusei VII 95 Ice Guardian In thanks for driving off the Necromancer von Krieger, the other Ryuusei has taught you a way to summon his aid! Even if he is on another world, he can send a simulacrum of himself to help you in battle.
Guardian Summon Stunning Amoria 70 Fire Guardian You can tap into the ambient Love energy in the air to summon an image of Amoria!
Guardian ToxiCleen 13 Water Guardian Dirty monsters got you down? Get tough with Toxi-Cleen! Absolutely no natural ingredients. Gets out the most stubborn stains!
Guardian ToxiCleen 93 Water Guardian Dirty monsters got you down? Get tough with Toxi-Cleen! Absolutely no natural ingredients. Gets out the most stubborn stains!
Guawdian Fwuttewing Wonder 75 Light Guardian Can you read Twig's mind?
HailStorm 10 Ice Normal A pummeling shower of ice.
Heal Deep Wounds 80 Neutral Normal Not feeling well? Bathe yourself in a nice blue glow of healing magic. (Heals more than 135 hit points). The ancient scroll containing this powerful healing spell was found by Dragonmind.
Heal Extreme Wounds 100 Neutral Normal The golden glow of this spell will blast away wounds that would slay a normal person. (Heals more than 176 hit points).
Heal Mortal Wounds 120 Neutral Normal This most potent of all healing spells proves that there are no problems that can't be solved by explosions. (Heals more than 223 HP).
Heal Scrapes 20 Neutral Normal Bathe yourself in a nice green glow of healing magic. (Heals more than 41 hit points).
Heal Scratches 40 Neutral Normal Bathe yourself in a nice green glow of healing magic. (Heals more than 67 hit points).
Heal Wounds 60 Neutral Normal Not feeling well? Bathe yourself in a nice blue glow of healing magic. (Heals more than 98 hit points)
Ice Dragon Spirit 30 Ice Normal Summon the spirit of an ancient ice dragon.
Ice Needles 70 Ice Normal The great wizard Xarymandias created this spell to fend off phoenix flocks from his mountain home.
Ice Nine 90 Ice Normal The spell is so cold that some believe it is the ultimate ice spell. It does 9 hits of 9-27 damage each with +27 BtH, each hit.
Iceball 20 Ice Normal A huge sphere of ice.
Icy Bombs Z 10 Ice Z-Tokens Activate these to assail your enemy with 6 hypercold liquid nitrogen bombs! If enough of them hit, you can freeze your foe!
Illuminate 60 Light Normal This spell was perfected into Illuminate Ultra which some believe is the most powerful Light spell one can learn before becoming powerful enough to be an Archmage.
Illuminate Ultra 80 Light Normal Many believe this to be the mightiest spell of light magic one can learn before one has earned enough power to be called an Archmage.
IMP 1 Light Normal This tech does the same thing as EMP (ElectroMagnetic Pulse): Damages anything electronic that you aim it at. It is called IMP because it's easier to pronounce. (Thanks RvB!) This is a low-power tech, designed to be used repeatedly.
Inferno 56 Fire Guardian A 6-hit attack that is sure to leave nothing but a pile of ash where your enemy was standing!
Insane Candy Hearts 75 Neutral Guardian Call forth three spinning candy hearts in honor of Snugglefest-- and make your enemies ask 'WHY???' 3 hits of 19-55 damage each, using your equipped weapon element. (Guardian Only)
Invisible Blast 65 Wind Normal Conjure an almost invisible ball of Wind power to blast your foe. Designed by Arklen.
Jack Frost in the Box 50 Ice Normal After defeating Jack Frost, you can now call on him to attack your enemies!
Kiss of the Amesha I 5 Light Normal From the world of Magic: The Gathering! Call upon the aid of an Akrasan angel to heal your wounds! She may also offer to replenish your potions!
Kiss of the Amesha II 20 Light Normal From the world of Magic: The Gathering! Call upon the aid of an Akrasan angel to heal your wounds! She may also offer to replenish your potions!
Kiss of the Amesha III 40 Light Normal From the world of Magic: The Gathering! Call upon the aid of an Akrasan angel to heal your wounds! She may also offer to replenish your potions!
Kiss of the Amesha IV 60 Light Normal From the world of Magic: The Gathering! Call upon the aid of an Akrasan angel to heal your wounds! She may also offer to replenish your potions!
Kiss of the Amesha V 80 Light Normal From the world of Magic: The Gathering! Call upon the aid of an Akrasan angel to heal your wounds! She may also offer to replenish your potions!
Lady Liberty's Footprints 65 Neutral Rare Call forth Lady Liberty herself and make your enemies scream "Don't Tread on Me"!
Lady Liberty's Footsteps 85 Neutral Rare Call forth Lady Liberty herself and make your enemies scream "Don't Tread on Me"!
Lady Liberty's Paces 5 Neutral Rare Call forth Lady Liberty herself and make your enemies scream "Don't Tread on Me"!
Lady Liberty's Tracks 25 Neutral Rare Call forth Lady Liberty herself and make your enemies scream "Don't Tread on Me"!
Lady Liberty's Treads 45 Neutral Rare Call forth Lady Liberty herself and make your enemies scream "Don't Tread on Me"!
Lawn Darts 50 Wind Rare Guardian Kringle's Helves didn't have to modify these dangerous toys at all, they only had to pull them out of storage! Now you can put them to good use!
Least Elemental Unity 20 Neutral Normal Call forth the aid of Lorithia, and she shall appear bearing the gift of Elemental power!
Least Spellcraft 15 Neutral Normal Visit Warlic in his magic shop to quest for spell components and recharge to use any 1 of the 9 unique spells you can build! Guardians have a chance to squeeze more power from their spell components!
Lesser Charm 20 Neutral Normal Talk your enemy into harming itself! Causes damage based on your Charisma.
Lesser Elemental Unity 40 Neutral Normal Call forth the aid of Lorithia, and she shall appear bearing the gift of Elemental power!
Lesser Slay Bells 5 Neutral Rare Summon forth the magic of Frostval to defeat your enemies! 5 earth and ice hits.
Lesser Spellcraft 35 Neutral Normal Visit Warlic in his magic shop to quest for spell components and recharge to use any 1 of the 9 unique spells you can build! Guardians have a chance to squeeze more power from their spell components!
Lifefire 1 Fire Normal The one and only "great ball of fire". Ignite earth enemies, steam away water elementals, and melt ice monsters.
Light Blast 40 Light Normal A mighty attack of several rays of blinding holy light.
Light of Mana 25 Light Normal Launch a handful of swirling blades of light at your opponent. Use this spell on undead enemies for a chance to get a mana potion.
Lightning 1 Energy Normal Zap your enemies with this, especially water elementals.
Limkragg's Breath 30 Fire Normal Call forth the spirit of Limkragg and cook monsters well done!
Limkragg's Essence 60 Fire Normal Call forth the spirit of Limkragg and cook monsters well done!
Limkragg's Prana 90 Fire Normal Call forth the spirit of Limkragg and cook monsters well done!
Liquefy Z 5 Water Z-Tokens Send a burrowing vibra-orb toward your opponent and cause the area around them to liquefy!
Lithium Warp Crystal 5 Neutral Normal Warp crystals are good for far more than just powering interstellar spacecraft! Focus this split-off fragment to fire frozen beams of light at your foe!
Major Award 90 Neutral Rare The box says Fra-Geee-Lay... It's a Major Award! 3 moderate, and very weird, hits with a chance to paralyze your foe!
Malevolent Shadow 65 Ice Normal Call forth a chilling shadow to freeze your enemies to their very soul, this spell draws strength from the coldness of your heart.
Mana Regeneration 70 Neutral Normal Sacrifice 297 HP to regain at least 232 MP.
Manasplosion 90 Neutral Normal A powerful but unstable spell attempting to duplicate the legendary ability of Archmages to channel raw mana, this spell can be extremely dangerous to the caster if attempted with too much MP.
Manasplosion Mini 60 Neutral Normal A powerful but unstable spell attempting to duplicate the legendary ability of Archmages to channel raw mana, this spell can be extremely dangerous to the caster if attempted with too much MP.
Mayhem Bang 10 Darkness Normal Taming the dark power of Mayhem isn't easy, but it is a formidable force indeed!
Mayhem Beam 85 Darkness Normal Taming the dark power of Mayhem isn't easy, but it is a formidable force indeed!
Mayhem Blast 42 Darkness Normal Taming the dark power of Mayhem isn't easy, but it is a formidable force indeed!
Mayhem Burst 96 Darkness Normal Taming the dark power of Mayhem isn't easy, but it is a formidable force indeed!
Medic I 0 Neutral Normal Your medical skills are enough to save your life!
Medic II 8 Neutral Normal Your medical skills are enough to save your life!
Medic IX 76 Neutral Normal Your medical skills are enough to save your life!
Medic V 36 Neutral Normal Your medical skills are enough to save your life!
Medic VII 56 Neutral Normal Your medical skills are enough to save your life!
Mediocre Award 50 Neutral Rare The box says Fra-Geee-Lay... It's a Major Award! 3 moderate, and very weird, hits with a chance to paralyze your foe!
MegaInferno 77 Fire Guardian A 6-hit attack that is sure to leave nothing but a pile of ash where your enemy was standing!
MegaShock 77 Energy Guardian Warlic's favorite energy spell unleashes an electric blast of power that will shake your enemies to their very core!
Melt 18 Water Normal Send a burrowing vibra-orb toward your opponent and cause the area around them to liquefy!
Mental Energy 50 Energy Normal One of Sage Uldor's strongest psionic attacks.
Meteors 78 Fire Normal Call down meteors from the void!
Minor Award 25 Neutral Rare The box says Fra-Geee-Lay... It's a Major Award! 3 moderate, and very weird, hits with a chance to paralyze your foe!
Mixed Fire 1 Fire Normal The one and only "great ball of fire". Ignite earth enemies, steam away water elementals, and melt ice monsters.
Moglin Carolers 10 Ice Guardian These joyful singers will make the monster forget all his troubles ... including you.
Moglin Carolers 30 Ice Guardian These joyful singers will make the monster forget all his troubles ... including you.
Moglin Carolers 50 Ice Guardian These joyful singers will make the monster forget all his troubles ... including you.
Moglin Carolers 75 Ice Guardian These joyful singers will make the monster forget all his troubles ... including you.
Moglin Carolers 90 Ice Guardian These joyful singers will make the monster forget all his troubles ... including you.
Moglin Carolers 105 Ice Guardian These joyful singers will make the monster forget all his troubles ... including you.
Moglin Carolers 117 Ice Guardian These joyful singers will make the monster forget all his troubles ... including you.
Moglin Carolers Z 66 Ice Z-Tokens These joyful singers will make the monster forget all his troubles ... including you.
Moglin War Party 40 Earth Normal A pack of moglins specially bred for war to attack your foe! Four good Earth Melee attacks. Spell by Shigity Shank.
Nanotech Model A10 10 Neutral Normal One of the most versatile Techs in the galaxy, Nanotech allows you to control microscopic machines (nanomachines) that can build, deconstruct, generate energy or heal you!
Nanotech Model A25 25 Neutral Normal One of the most versatile Techs in the galaxy, Nanotech allows you to control microscopic machines (nanomachines) that can build, deconstruct, generate energy or heal you!
Nanotech Model A60 60 Neutral Normal One of the most versatile Techs in the galaxy, Nanotech allows you to control microscopic machines (nanomachines) that can build, deconstruct, generate energy or heal you!
Nanotech Model A90 90 Neutral Normal One of the most versatile Techs in the galaxy, Nanotech allows you to control microscopic machines (nanomachines) that can build, deconstruct, generate energy or heal you!
Nanotech Model W6 6 Neutral Guardian One of the most versatile Techs in the galaxy, Nanotech allows you to control microscopic machines (nanomachines) that can build, deconstruct, generate energy or heal you!
Nanotech Model W60 60 Neutral Guardian One of the most versatile Techs in the galaxy, Nanotech allows you to control microscopic machines (nanomachines) that can build, deconstruct, generate energy or heal you!
Nanotech Model Z0 0 Neutral Z-Tokens One of the most versatile Techs in the galaxy, Nanotech allows you to control microscopic machines (nanomachines) that can build, deconstruct, generate energy or heal you!
Nanotech Model Z40 40 Neutral Z-Tokens One of the most versatile Techs in the galaxy, Nanotech allows you to control microscopic machines (nanomachines) that can build, deconstruct, generate energy or heal you!
Nanotech Model Z80 80 Neutral Z-Tokens One of the most versatile Techs in the galaxy, Nanotech allows you to control microscopic machines (nanomachines) that can build, deconstruct, generate energy or heal you!
Nightbane's Apotheosis 85 Light Normal The spirit of Nightbane's human form, Balius, appears on angelic wings to blast a beam of light at your enemy!
Nightbane's Baby Teeth 15 Neutral Normal This powerful spell calls forth the 3 primary elements of the dracopyre NightBane's power: Nightraider of darkness, Wolf of earth, and Dragonspines of fire. It also has special effects depending on your Charisma and Luck.
NightBane's Canines 65 Neutral Normal This powerful spell calls forth the 3 primary elements of the dracopyre NightBane's power: Nightraider of darkness, Wolf of earth, and Dragonspines of fire. It also has special effects depending on your Charisma and Luck.
NightBane's Fangs 85 Neutral Normal This powerful spell calls forth the 3 primary elements of the dracopyre NightBane's power: Nightraider of darkness, Wolf of earth, and Dragonspines of fire. It also has special effects depending on your Charisma and Luck.
Nightbane's Harrowing Howl 70 Neutral Normal The spirit of Nightbane's monstrous dracopyre form appears to assail your enemy with his dire howl!
Nightbane's Howl 10 Neutral Normal The spirit of Nightbane's monstrous dracopyre form appears to assail your enemy with his dire howl!
Nightbane's Piercing Howl 40 Neutral Normal The spirit of Nightbane's monstrous dracopyre form appears to assail your enemy with his dire howl!
Nightbane's Purification 65 Light Normal The spirit of Nightbane's human form, Balius, appears on angelic wings to blast a beam of light at your enemy!
Nightbane's Redemption 15 Light Normal The spirit of Nightbane's human form, Balius, appears on angelic wings to blast a beam of light at your enemy!
Nightbane's Salvation 35 Light Normal The spirit of Nightbane's human form, Balius, appears on angelic wings to blast a beam of light at your enemy!
Nightbane's Soulchilling Howl 100 Neutral Normal The spirit of Nightbane's monstrous dracopyre form appears to assail your enemy with his dire howl!
NightBane's Teeth 40 Neutral Normal This powerful spell calls forth the 3 primary elements of the dracopyre NightBane's power: Nightraider of darkness, Wolf of earth, and Dragonspines of fire. It also has special effects depending on your Charisma and Luck.
Ninjat Flip-Out! 70 Darkness Guardian Summon a magical force that owns the night: Ninjats! 8 ninjats assail your enemy.
Ninjat Madness 40 Darkness Normal Summon a magical force that owns the night: Ninjats! 4 ninjats assail your enemy.
Nova 30 Light Z-Tokens Assail your enemies with 10 hits of pure elemental light! Give the bad guys a sun tan they'll NEVER forget.
Partial Vacuum 3 Darkness Normal With your knowledge of quantum physics and a handy quantum manipulator device, you create a black hole the size of a grain of sand... and vacuum your enemy's will to fight right out of him!
Perfect Elemental Unity 100 Neutral Normal Call forth the aid of Lorithia, and she shall appear bearing the gift of Elemental power!
Phantasms of Frostval 80 Neutral Normal Summon the spirits of Frostvals past, present and future to w-assail your foes!
PieRat's Retort 10 Neutral Normal Straight from Davy Jones' Locker you summon BlackWhisker-- the ninja and rodent-loving PieRat! He randomly selects from seven different attacks!
PieRat's Retribution 60 Neutral Normal Straight from Davy Jones' Locker you summon BlackWhisker-- the ninja and rodent-loving PieRat! He randomly selects from seven different attacks!
PieRat's Retribution Z 40 Neutral Z-Tokens Straight from Davy Jones' Locker you summon BlackWhisker-- the ninja and rodent-loving PieRat! He randomly selects from seven different attacks! This spell is as powerful as the level 60 version.
PieRat's Revenge 35 Neutral Normal Straight from Davy Jones' Locker you summon BlackWhisker-- the ninja and rodent-loving PieRat! He randomly selects from seven different attacks!
PieRat's Vengeance 85 Neutral Normal Straight from Davy Jones' Locker you summon BlackWhisker-- the ninja and rodent-loving PieRat! He randomly selects from seven different attacks!
Plasma Gun 45 Energy Guardian Blast your enemies with barely controlled power!
Plasma Gun 65 Energy Guardian Blast your enemies with barely controlled power!
Plasma Gun 85 Energy Guardian Blast your enemies with barely controlled power!
Plasma Gun 105 Energy Guardian Blast your enemies with barely controlled power!
Plasma Gun Z 45 Energy Z-Tokens Blast your enemies with barely controlled power!
Plasma Gun Z 65 Energy Z-Tokens Blast your enemies with barely controlled power!
Pointy Lawn Darts 70 Wind Rare Guardian Kringle's Helves didn't have to modify these dangerous toys at all, they only had to pull them out of storage! Now you can put them to good use!
Potassium Warp Crystal Z 28 Neutral Z-Tokens Warp crystals are good for far more than just powering interstellar spacecraft! Focus this split-off fragment to fire frozen beams of light at your foe! As powerful as the L49 Potassium WarpGuardian Crystal, but more energy-efficient!
Potassium WarpGuardian Crystal 49 Neutral Guardian Warp crystals are good for far more than just powering interstellar spacecraft! Focus this split-off fragment to fire frozen beams of light at your foe!
Powerword Red Fog 50 Neutral Normal Across the world, certain places allow a mage to call forth a spell from the very air around them, called a Power Word. This spell does 8 hits of fire and wind. The Red Fog is a powerful spell, but it also hurts you...
Powerword Soupy Red Fog 95 Neutral Normal Certain places allow a mage to call forth a spell from the very air around them, called a Power Word. This spell does 8 hits of fire and wind. The Red Fog is the most powerful spell a mortal can wield, but it also hurts you...
Powerword Thick Red Fog 75 Neutral Normal Across the world, certain places allow a mage to call forth a spell from the very air around them, called a Power Word. This spell does 8 hits of fire and wind. The Red Fog is a powerful spell, but it also hurts you...
Psiwave 25 Energy Normal One of Sage Uldor's psionic attacks.
Pulling Vacuum 43 Darkness Normal With your knowledge of quantum physics and a handy quantum manipulator device, you create a black hole the size of a grain of sand... and vacuum your enemy's will to fight right out of him!
Pulsar 65 Light Z-Tokens Assail your enemies with 10 hits of pure elemental light! Give the bad guys a sun tan they'll NEVER forget.
Pumpkin Patch 49 Neutral Normal A magical patch of pumpkins grows around you, healing more than 67 hit points!
Purity Portal 70 Energy Normal You open a portal to the Energy Lord's pure power below your enemy's feet.
Raging Wizard's Fire 60 Fire Normal The Seeker Richard Cypher's friend Zedd has taught you this spell, as thanks for traveling to Westland to save him!
Rain Bolt 1 Water Normal Water drops that blast forth at supersonic speed to cut through energy and fire enemies.
RainStorm 10 Water Normal Summon a blasting shower of rain.
Randomizing Beam 54 Darkness Normal An accurate beam of darkness that randomizes the basic element defenses of your foe, however it cannot affect enemies of the Darkness realm or those who do not take damage from Darkness!
Randomizing Blight 92 Darkness Normal An accurate spell that scrambles the basic element defenses of your foe, however it cannot affect enemies of the Darkness realm or those who do not take damage from Darkness and it raises your enemy's offence!
Randomizing Curse 54 Darkness Normal An accurate spell that scrambles the basic element defenses of your foe, however it cannot affect enemies of the Darkness realm or those who do not take damage from Darkness and it raises your enemy's offence!
Randomizing Ray 92 Darkness Normal An accurate ray of darkness that randomizes the basic element defenses of your foe, however it cannot affect enemies of the Darkness realm or those who do not take damage from Darkness!
Ray of Light 1 Light Normal A single beam of brilliant light to help you out in dark times.
Riptide 80 Water Normal The souls of pirates lost at sea help you churn up deadly waters to send your foes to Davy Jones' Locker!
Ryuken 1 Fire Normal The one and only "great ball of fire". Ignite earth enemies, steam away water elementals, and melt ice monsters.
Salad Shooter 1 Earth Normal Great for making potions out of certain plants such as Seed Spitters.
Sandblast 15 Neutral Normal The sand used to create this spell was collected from sand golems, and still retains some of the magic that animated them! Blast your foe with Earthy sand and fierce Wind!
Sandicane 80 Neutral Normal The sand used to create this spell was collected from sand golems, and still retains some of the magic that animated them! Blast your foe with Earthy sand and fierce Wind!
Sandnado 60 Neutral Normal The sand used to create this spell was collected from sand golems, and still retains some of the magic that animated them! Blast your foe with Earthy sand and fierce Wind!
Sandstorm 40 Neutral Normal The sand used to create this spell was collected from sand golems, and still retains some of the magic that animated them! Blast your foe with Earthy sand and fierce Wind!
Scale Rot 50 Earth Normal The same spell that Warlic and Xarymandias used to slay 35000 dragons. Normally does mediocre Earth damage but triggers to do great damage of the weakest element on scaley monsters!
Scrambler Beacon 92 Light Normal An accurate spell that scrambles the basic element defenses of your foe, however it cannot affect enemies of the Light realm or those who do not take damage from Light and it raises your enemy's defences!
Scrambler Beam 54 Light Normal An accurate beam of light that scrambles the basic element defenses of your foe, however it cannot affect enemies of the Light realm or those who do not take damage from Light!
Scrambler Light 54 Light Normal An accurate spell that scrambles the basic element defenses of your foe, however it cannot affect enemies of the Light realm or those who do not take damage from Light and it raises your enemy's defences!
Scrambler Ray 92 Light Normal An accurate ray of light that scrambles the basic element defenses of your foe, however it cannot affect enemies of the Light realm or those who do not take damage from Light!
Searing Wizard's Fire 80 Fire Normal The Seeker Richard Cypher's friend Zedd has taught you this spell, as thanks for traveling to Westland to save him!
Shadowbat Swarm 20 Darkness Normal Summon a swarm of shadowbats.
Shapeshift 1 Neutral Normal Gnuvain has taught you some of his shapeshifting magic! Return to him to learn to tranform yourself into 11 different monsters.
Sharpened Lawn Darts 90 Wind Rare Guardian Kringle's Helves didn't have to modify these dangerous toys at all, they only had to pull them out of storage! Now you can put them to good use!
Shock 56 Energy Guardian A lesser version of Warlic's favorite energy spell unleashes an electric blast of power that will shake your enemies to their very core!
Shooting Stars 45 Fire Normal Call down 3 small meteors from the void!
Sizzling Wizard's Fire 40 Fire Normal The Seeker Richard Cypher's friend Zedd has taught you this spell, as thanks for traveling to Westland to save him!
Slay Bells 35 Neutral Rare Summon forth the magic of Frostval to defeat your enemies! 5 earth and ice hits.
Sodium Warp Crystal 18 Neutral Normal Warp crystals are good for far more than just powering interstellar spacecraft! Focus this split-off fragment to fire frozen beams of light at your foe!
Solar Incinerator 70 Fire Normal Once thought to be the most devestating fire spell known to mages, it has since lost that title but it is still a mighty fire spell.
Sonic Boom 15 Wind Normal Create a massive sonic blast for wind damage.
Spectres of Frostval 60 Neutral Normal Summon the spirits of Frostvals past, present and future to w-assail your foes!
Spectrum Swirl 40 Light Normal Dazzle your foe with a swirling rainbow of light! Causes a medium amount of Light damage to both health and mana.
Spellcraft 60 Neutral Normal Visit Warlic in his magic shop to quest for spell components and recharge to use any 1 of the 9 unique spells you can build! Guardians have a chance to squeeze more power from their spell components!
Spellcraft Z 50 Neutral Z-Tokens Visit Warlic in his magic shop to quest for spell components! The spells available here are even more powerful than the level 60 version offers. Guardians have a chance to squeeze more power from their spell components!
Spirits of Frostval 40 Neutral Normal Summon the spirits of Frostvals past, present and future to w-assail your foes!
Spreading Warped IMP 25 Light Guardian This tech does the same thing as EMP (ElectroMagnetic Pulse): Damages anything electronic that you aim it at. It is called IMP because it's easier to pronounce. (Thanks RvB!) This is a low-power tech, designed to be used repeatedly.
Star Forge 15 Light Guardian Cast this spell and call forth a star from nothingness!
Sticky Gumn 65 Water Normal Warlic's magical gumn can stick your foe's feet to the floor like he's at the dirty, seedy theatre on the bad side of town!
Sticky Gumn Z 48 Water Z-Tokens Warlic's magical gumn can stick your foe's feet to the floor like he's at the dirty, seedy theatre on the bad side of town! As powerful as the level 65 Sticky Gumn spell!
Storm Tide 65 Water Guardian A powerul series of swirling magical water attacks!
Summon Amoria 10 Fire Normal You can tap into the ambient Love energy in the air to summon an image of Amoria!
Summon Amoria Z 0 Fire Z-Tokens You can tap into the ambient Love energy in the air to summon an image of Amoria!
Summon Argent Gnil 86 Light Normal Summon one of the light-generating Gnil from the world of Kairula to help you in battle!
Summon Bad TwEbil 70 Darkness Normal Luckily you always keep some Brownie Batter on hand to feed Twilly-- turning him into the ebil version of himself: TwEbil!
Summon Bewitching Amoria 90 Fire Normal You can tap into the ambient Love energy in the air to summon an image of Amoria!
Summon Black Widow Brain Spider 80 Darkness Normal Call forth this dreaded creature to deplete your enemy's damage and intellect!
Summon Brain Spider Imago 20 Darkness Normal Call forth this dreaded creature to deplete your enemy's damage and intellect!
Summon Brilliant Gnil 46 Light Normal Summon one of the light-generating Gnil from the world of Kairula to help you in battle!
Summon Chilly 10 Fire Rare Call forth the Frost Moglin named Chilly to help battle your enemies!
Summon Chilly 35 Fire Rare Call forth the Frost Moglin named Chilly to help battle your enemies!
Summon Chilly 60 Fire Rare Call forth the Frost Moglin named Chilly to help battle your enemies!
Summon Coraline's Mother 0 Neutral Z-Tokens You have the power to summon Coraline's Real Mother to help you!
Summon Coraline's Mother 20 Neutral Normal You have the power to summon Coraline's Real Mother to help you!
Summon Coraline's Mother 40 Neutral Normal You have the power to summon Coraline's Real Mother to help you!
Summon Coraline's Mother 60 Neutral Normal You have the power to summon Coraline's Real Mother to help you!
Summon Coraline's Mother 80 Neutral Normal You have the power to summon Coraline's Real Mother to help you!
Summon Coraline's Mother 100 Neutral Normal You have the power to summon Coraline's Real Mother to help you!
Summon Dazzling Amoria 50 Fire Normal You can tap into the ambient Love energy in the air to summon an image of Amoria!
Summon DemiWarLich 50 Darkness Normal Warlic accidentally turned himself into a Lich!
Summon DemiWarLich Z 30 Darkness Z-Tokens Warlic accidentally turned himself into a Lich! This spell summons an even more powerful version of WarLich than Summon DemiWarLich!
Summon Diviara 40 Neutral Normal Summon spirit double of the Brilhado Diviara to sunder your enemies with his Duality Blade!
Summon Doomquake Minions 10 Neutral Z-Tokens Summon up to 2 monsters of Doomquake Cavern to help you in battle at once!
Summon Doomquake Minions 30 Neutral Z-Tokens Summon up to 2 monsters of Doomquake Cavern to help you in battle at once!
Summon Doomquake Minions 55 Neutral Z-Tokens Summon up to 2 monsters of Doomquake Cavern to help you in battle at once!
Summon Draklin 10 Neutral Normal Summon the half-Moglin, half-Drakel helper named Draklin!
Summon Draklin 40 Neutral Normal Summon the half-Moglin, half-Drakel helper named Draklin!
Summon Draklin 65 Neutral Normal Summon the half-Moglin, half-Drakel helper named Draklin!
Summon Draklin 85 Neutral Guardian Summon the half-Moglin, half-Drakel helper named Draklin! (Guardian Only)
Summon EgGobbler 15 Darkness Guardian Summon forth a disgusting adult EgGobbler to assault your enemies with "gross" superiority!
Summon EgGobbler Z 38 Darkness Z-Tokens Summon forth a disgusting adult EgGobbler to assault your enemies with "gross" superiority! As powerful as the level 55 version.
Summon Eldron 60 Neutral Normal Summon a spirt double of Eldron the Good, who can charm your enemies into hurting themselves, and even send his loyal owl to assail them from the skies!
Summon Energy Dragon 30 Energy Z-Tokens Call forth a mighty Energy Dragon to fight by your side! Every turn, the Dragon will attack your enemies with a two-hit melee bite, or 2-hit magic blast. Cast again to send the Dragon away.
Summon Galrick 10 Neutral Normal Summon a spirit double of Galrick, Lorian adventurer who spent some time on the world of Terra, to help you battle!
Summon Giliara 20 Light Normal Summon a spirit double of the heroic Brilhado Giliara to attack your enemies with light and even heal you a bit!
Summon Glittering Gnil 8 Light Normal Summon one of the light-generating Gnil from the world of Kairula to help you in battle!
Summon Guardian Paladin 70 Light Guardian You saved the paladin Coeuraservi from a fate worse than death, and so he fights by your side!
Summon Heavenly Amoria 110 Fire Normal You can tap into the ambient Love energy in the air to summon an image of Amoria!
Summon High Paladin 100 Light Normal You saved the paladin Coeuraservi from a fate worse than death, and so he fights by your side!
Summon Hungry EgGobbler 35 Darkness Guardian Summon forth a disgusting adult EgGobbler to assault your enemies with "gross" superiority!
Summon Impish TwEbil Z 85 Darkness Z-Tokens Luckily you always keep some Brownie Batter on hand to feed Twilly-- turning him into the ebil version of himself: TwEbil! This TwEbil is as strong as the level 100 version.
Summon Jumping Brain Spider 35 Darkness Normal Call forth this dreaded creature to deplete your enemy's damage and intellect!
Summon Krenos 5 Energy Normal Summon the great Energy Dragon Krenos whenever you need him!
Summon Krenos 25 Energy Normal Summon the great Energy Dragon Krenos whenever you need him!
Summon Krenos 50 Energy Normal Summon the great Energy Dragon Krenos whenever you need him!
Summon Krenos 70 Energy Normal Summon the great Energy Dragon Krenos whenever you need him!
Summon Krenos 90 Energy Normal Summon the great Energy Dragon Krenos whenever you need him!
Summon Mirror Ryuusei I 15 Ice Normal In thanks for driving off the Necromancer von Krieger, the other Ryuusei has taught you a way to summon his aid! Even if he is on another world, he can send a simulacrum of himself to help you in battle.
Summon Mirror Ryuusei II 35 Ice Normal In thanks for driving off the Necromancer von Krieger, the other Ryuusei has taught you a way to summon his aid! Even if he is on another world, he can send a simulacrum of himself to help you in battle.
Summon Mirror Ryuusei III-Z 0 Ice Z-Tokens In thanks for driving off the Necromancer von Krieger, the other Ryuusei has taught you a way to summon his aid! Even if he is on another world, he can send a simulacrum of himself to help you in battle.
Summon Mirror Ryuusei IV 55 Ice Normal In thanks for driving off the Necromancer von Krieger, the other Ryuusei has taught you a way to summon his aid! Even if he is on another world, he can send a simulacrum of himself to help you in battle.
Summon Mirror Ryuusei V-Z 45 Ice Z-Tokens In thanks for driving off the Necromancer von Krieger, the other Ryuusei has taught you a way to summon his aid! Even if he is on another world, he can send a simulacrum of himself to help you in battle.
Summon Mirror Ryuusei VI 75 Ice Normal In thanks for driving off the Necromancer von Krieger, the other Ryuusei has taught you a way to summon his aid! Even if he is on another world, he can send a simulacrum of himself to help you in battle.
Summon Mirror Ryuusei VIII 115 Ice Normal In thanks for driving off the Necromancer von Krieger, the other Ryuusei has taught you a way to summon his aid! Even if he is on another world, he can send a simulacrum of himself to help you in battle.
Summon Orc War Party 40 Neutral Z-Tokens Call in a small party of Orcs to help you in battle! Choose from four different attack styles each turn. Cast again to send the Orcs away.
Summon Paladin 60 Light Normal You saved the paladin Coeuraservi from a fate worse than death, and so he fights by your side!
Summon Paladin Captain 80 Light Normal You saved the paladin Coeuraservi from a fate worse than death, and so he fights by your side!
Summon Paladin Lord 120 Light Normal You saved the paladin Coeuraservi from a fate worse than death, and so he fights by your side!
Summon Paladin Recruit 20 Light Normal You saved the paladin Coeuraservi from a fate worse than death, and so he fights by your side!
Summon Paladin Soldier 40 Light Normal You saved the paladin Coeuraservi from a fate worse than death, and so he fights by your side!
Summon Paladin Soldier Z 0 Light Z-Tokens You saved the paladin Coeuraservi from a fate worse than death, and so he fights by your side! As powerful as the Level 40 Paladin Soldier, but with a smaller per-turn cost!
Summon Pixie 35 Light Normal Summon a cute flying Pixie to join you as a guest. Costs 15 MP per turn during the battle to keep her with you. Cast again to send her away. The Pixie has both a good Magic Light attack, and a pocket full of healing dust.
Summon Plant Dragon I 20 Earth Normal Serenia has "harvested" a plant dragon and given you the power to summon it!
Summon Plant Dragon II 0 Earth Z-Tokens Serenia has "harvested" a plant dragon and given you the power to summon it!
Summon Plant Dragon III 50 Earth Guardian Serenia has "harvested" a plant dragon and given you the power to summon it!
Summon Plant Dragon IV 80 Earth Normal Serenia has "harvested" a plant dragon and given you the power to summon it!
Summon Plant Dragon V 85 Earth Z-Tokens Serenia has "harvested" a plant dragon and given you the power to summon it!
Summon Plant Dragon VI 110 Earth Normal Serenia has "harvested" a plant dragon and given you the power to summon it!
Summon Poelala 25 Neutral Z-Tokens Call Poelala to join you in battle. With each turn, Poelala increases your magic damage! Cast again to send Poelala away.
Summon Radiant Gnil 66 Light Normal Summon one of the light-generating Gnil from the world of Kairula to help you in battle!
Summon Ravenous EgGobbler 55 Darkness Guardian Summon forth a disgusting adult EgGobbler to assault your enemies with "gross" superiority!
Summon Skull 40 Fire Normal Summon a flaming skull to join you as a guest. Costs 20 MP per turn during the battle to keep it bound to you. Cast again to send skull away. The skull has a powerful Magic Fire attack.
Summon Slavering EgGobbler 75 Darkness Guardian Summon forth a disgusting adult EgGobbler to assault your enemies with "gross" superiority!
Summon Sparkling Gnil 22 Light Normal Summon one of the light-generating Gnil from the world of Kairula to help you in battle!
Summon Squirrel 40 Neutral Normal Summon a mysteriously mighty squirrel to join you as a guest. Costs 15 MP per turn during the battle to keep it bound to you. Cast again to send squirrel away.
Summon Tarantula Brain Spider 50 Darkness Z-Tokens Call forth this dreaded creature to deplete your enemy's damage and intellect!
Summon TwEbil 35 Darkness Normal Luckily you always keep some Brownie Batter on hand to feed Twilly-- turning him into the ebil version of himself: TwEbil!
Summon TwEbil 85 Darkness Normal Luckily you always keep some Brownie Batter on hand to feed Twilly-- turning him into the ebil version of himself: TwEbil!
Summon WarLich 12 Darkness Normal Warlic accidentally turned himself into a Lich!
Summon WarLichKing 90 Darkness Normal Warlic accidentally turned himself into a Lich!
Summon WarLichLord 70 Darkness Normal Warlic accidentally turned himself into a Lich!
Summon WarLichLord Z 65 Darkness Z-Tokens Warlic accidentally turned himself into a Lich! This spell summons an even more powerful version of WarLich than Summon WarLichLord!
Summon Wicked TwEbil 100 Darkness Normal Luckily you always keep some Brownie Batter on hand to feed Twilly-- turning him into the ebil version of himself: TwEbil!
Summon Woolly Thoctar I 5 Earth Normal From the world of Magic: The Gathering! Summon the ferocious Thoctar and rouse it from its slumber to maul your opponents! Needs 9 SP per turn or it resumes its slumber.
Summon Woolly Thoctar II 20 Earth Normal From the world of Magic: The Gathering! Summon the ferocious Thoctar and rouse it from its slumber to maul your opponents! Needs 14 SP per turn or it resumes its slumber.
Summon Woolly Thoctar III 40 Earth Normal From the world of Magic: The Gathering! Summon the ferocious Thoctar and rouse it from its slumber to maul your opponents! Needs 21 SP per turn or it resumes its slumber.
Summon Woolly Thoctar IV 60 Earth Normal From the world of Magic: The Gathering! Summon the ferocious Thoctar and rouse it from its slumber to maul your opponents! Needs 30 SP per turn or it resumes its slumber.
Summon Woolly Thoctar V 80 Earth Normal From the world of Magic: The Gathering! Summon the ferocious Thoctar and rouse it from its slumber to maul your opponents! Needs 40 SP per turn or it resumes its slumber.
Summon Wybie 0 Water Z-Tokens You have the power to summon Coraline's brave friend Wybie on his dirtbike!
Summon Wybie 10 Water Normal You have the power to summon Coraline's brave friend Wybie on his dirtbike!
Summon Wybie 30 Water Normal You have the power to summon Coraline's brave friend Wybie on his dirtbike!
Summon Wybie 50 Water Normal You have the power to summon Coraline's brave friend Wybie on his dirtbike!
Summon Wybie 70 Water Normal You have the power to summon Coraline's brave friend Wybie on his dirtbike!
Summon Wybie 90 Water Normal You have the power to summon Coraline's brave friend Wybie on his dirtbike!
Summon Zorboz 5 Darkness Normal Call Zorboz, the robotic duplicate created by Zorbak of Lore, to help you in battle!
Summon Zorboz 20 Darkness Normal Call Zorboz, the robotic duplicate created by Zorbak of Lore, to help you in battle!
Summon Zorboz 40 Darkness Normal Call Zorboz, the robotic duplicate created by Zorbak of Lore, to help you in battle!
Sunburst 70 Light Normal Call down the ultimate power of the sun for two spectacular bursts against your opponent, 2 hits of 27-99 damage, +17 bonus to hit.
Superior Award 70 Neutral Rare The box says Fra-Geee-Lay... It's a Major Award! 3 moderate, and very weird, hits with a chance to paralyze your foe!
Supernova 89 Light Z-Tokens Assail your enemies with 10 hits of pure elemental light! Give the bad guys a sun tan they'll NEVER forget.
Supernova 89 Light Z-Tokens Assail your enemies with 10 hits of pure elemental light! Give the bad guys a sun tan they'll NEVER forget.
Supernova Classic 30 Light Z-Tokens Assail your enemies with 10 hits of pure elemental light! Give the bad guys a sun tan they'll NEVER forget.
Supernova Classic 89 Light Z-Tokens Assail your enemies with 10 hits of pure elemental light! Give the bad guys a sun tan they'll NEVER forget.
Tacky Gumn 44 Water Normal Warlic's magical gumn can stick your foe's feet to the floor like he's at the dirty, seedy theatre on the bad side of town!
Tacky Gumn Z 10 Water Z-Tokens Warlic's magical gumn can stick your foe's feet to the floor like he's at the dirty, seedy theatre on the bad side of town! As powerful as the level 44 Tacky Gumn spell!
Tendrils of Darkness 1 Darkness Normal Whips of living shadow to strangle your enemy.
Tentacular Tentacular 100 Neutral Guardian Conjure a bevy of Grabbi tentacles to assail your foes! Guardian-only
Tentational Tentacular Z 50 Neutral Z-Tokens Conjure a bevy of Grabbi tentacles to assail your foes!
Tentdid Tentacular 10 Neutral Normal Conjure a bevy of Grabbi tentacles to assail your foes!
Tentelous Tentacular 35 Neutral Normal Conjure a bevy of Grabbi tentacles to assail your foes!
Tenterful Tentacular 90 Neutral Normal Conjure a bevy of Grabbi tentacles to assail your foes!
Tenterior Tentacular 66 Neutral Normal Conjure a bevy of Grabbi tentacles to assail your foes!
Thaw 10 Water Normal Send a burrowing vibra-orb toward your opponent and cause the area around them to liquefy!
ToxiCleen 33 Water Normal Dirty monsters got you down? Get tough with Toxi-Cleen! Absolutely no natural ingredients. Gets out the most stubborn stains!
ToxiCleen 53 Water Normal Dirty monsters got you down? Get tough with Toxi-Cleen! Absolutely no natural ingredients. Gets out the most stubborn stains!
ToxiCleen 73 Water Normal Dirty monsters got you down? Get tough with Toxi-Cleen! Absolutely no natural ingredients. Gets out the most stubborn stains!
ToxiCleen 113 Water Normal Dirty monsters got you down? Get tough with Toxi-Cleen! Absolutely no natural ingredients. Gets out the most stubborn stains!
ToxiCleen Z 60 Water Z-Tokens Dirty monsters got you down? Get tough with Toxi-Cleen! Absolutely no natural ingredients. Gets out the most stubborn stains! This spell is as powerful as the Level 73 spell - but easier to cast!
Trivial Award 5 Neutral Rare The box says Fra-Geee-Lay... It's a Major Award! 3 moderate, and very weird, hits with a chance to paralyze your foe!
True Spellcraft 100 Neutral Normal Visit Warlic in his magic shop to quest for spell components and recharge to use any 1 of the 9 unique spells you can build! Guardians have a chance to squeeze more power from their spell components!
Twelve Days of Frostval 56 Neutral Normal Warlic has added this spell to his shop as a souvenir of the 12 Days of Frostval. Randomly call forth the magic of one of the days of Frostval.
Twist 13 Energy Normal Using a particle wave emitter, you distort the energy field around your target. Can result in scrambling stats of the enemy.
Two Sizes Too Small 20 Wind Normal You deliver an insult, causing the opponent's heart to shrink as they lose the holiday cheer!
Two Sizes Too Small 40 Wind Normal You deliver an insult, causing the opponent's heart to shrink as they lose the holiday cheer!
Two Sizes Too Small 60 Wind Normal You deliver an insult, causing the opponent's heart to shrink as they lose the holiday cheer!
Two Sizes Too Small 80 Wind Normal You deliver an insult, causing the opponent's heart to shrink as they lose the holiday cheer!
Two Sizes Too Small 110 Wind Normal You deliver an insult, causing the opponent's heart to shrink as they lose the holiday cheer!
Two Sizes Too Small Z 0 Wind Z-Tokens You deliver an insult, causing the opponent's heart to shrink as they lose the holiday cheer! As powerful as the Level 40 spell.
Undertow 60 Water Normal The souls of pirates lost at sea help you churn up deadly waters to send your foes to Davy Jones' Locker!
Vacuum Z 30 Darkness Z-Tokens With your knowledge of quantum physics and a handy quantum manipulator device, you create a black hole the size of a grain of sand... and vacuum your enemy's will to fight right out of him!
Vanquish Shadow 15 Light Normal A brilliant beam of light from the heavens.
Vile Shadow 80 Ice Normal Call forth a chilling shadow to freeze your enemies to their very soul, this spell draws strength from the coldness of your heart.
Vortex 87 Wind Normal Jackel Sano's favorite spell. Summon the force of a wind vortex, for three powerful hits of wind damage!
Warp Medic VI 46 Neutral Guardian Your medical skills are enough to save your life!
Warp Medic VIII 66 Neutral Guardian Your medical skills are enough to save your life!
Warp Medic X 86 Neutral Guardian Your medical skills are enough to save your life!
Warped IMP 12 Light Guardian This tech does the same thing as EMP (ElectroMagnetic Pulse): Damages anything electronic that you aim it at. It is called IMP because it's easier to pronounce. (Thanks RvB!) This is a low-power tech, designed to be used repeatedly.
WarpGuardian Drawing Vacuum 63 Darkness Guardian With your knowledge of quantum physics and a handy quantum manipulator device, you create a black hole the size of a grain of sand... and vacuum your enemy's will to fight right out of him!
WarpGuardian Vacuum 23 Darkness Guardian With your knowledge of quantum physics and a handy quantum manipulator device, you create a black hole the size of a grain of sand... and vacuum your enemy's will to fight right out of him!
Water Dragon Blast 40 Water Normal Bring forth a big water dragon to cool off your enemy in one really big blast of water! Spell by Smartguy2045.
WG Chill Bombs 1 Ice Guardian Activate these to assail your enemy with 6 hypercold liquid nitrogen bombs! If enough of them hit, you can freeze your foe!
WG Dissolve 12 Water Guardian Send a burrowing vibra-orb toward your opponent and cause the area around them to liquefy!
WG Medic III 16 Neutral Guardian Your medical skills are enough to save your life!
WG Medic IV 26 Neutral Guardian Your medical skills are enough to save your life!
WG Warp 20 Energy Guardian Using a particle wave emitter, you distort the energy field around your target. Can result in scrambling stats of the enemy.
Whirl Tide 15 Water Guardian A powerful series of swirling magical water attacks!
Whirlwind 1 Wind Normal Summon forth a vortex of wind to buffet your enemies.
Wicked Shadow 10 Ice Normal Call forth a chilling shadow to freeze your enemies to their very soul, this spell draws strength from the coldness of your heart.
Wizard's Fire 20 Fire Normal The Seeker Richard Cypher's friend Zedd has taught you this spell, as thanks for traveling to Westland to save him!
Wizard's Fire Z 0 Fire Z-Tokens The Seeker Richard Cypher's friend Zedd has taught you this spell, as thanks for traveling to Westland to save him!
Wombats of Doom 35 Neutral Z-Tokens Kal adopted these little guys after they saved his baby from being eaten by a dingo.
Yellow Snow Assault 30 Neutral Normal Oh no's! Twillies will save you's with his balls of snow! YELLOW snow for Light and Fire damage!
Yellow Snow Attack 5 Neutral Normal Oh no's! Twillies will save you's with his balls of snow! YELLOW snow for Light and Fire damage!
Yellow Snow Doom 60 Neutral Normal Oh no's! Twillies will save you's with his balls of snow! YELLOW snow for Light and Fire damage!
Yellow Snow DOOM! 80 Neutral Normal Oh no's! Twillies will save you's with his balls of snow! YELLOW snow for Light and Fire damage!
Zard Droppings 60 Wind Rare Cloudzards can be so annoying. Especially to monsters when you summon a flock of them to do some 'dirty work'.