
| Name | Level | Element | Tier | Description |
| 10th Day of Frostval | 80 | Neutral | Rare | On the 10th day of Frostval, my true love gave to me... 10 knights a-charging! This special skill calls forth 10 Knights to make Melee Attacks at the cost of 222 SP! |
| 11th Day of Frostval | 85 | Wind | Rare | On the 11th day of Frostval, my true love gave to me... 11 mice a-running! This spell is 11 wind element hits plus a little healing boost for you! |
| 12th Day of Frostval | 90 | Neutral | Rare | On the 12th Day of Frostval my true love gave to me... 12 dragons fleeing! This spell is 11 multi-element hits plus one Void attack! |
| 1st Day of Frostval | 10 | Water | Rare | On the first day of Frostval my true love gave to me... Twilly in a juicy fruit tree! |
| 2nd Day of Frostval | 20 | Earth | Rare | On the second day of Frostval my true love gave to me... 2 turtle duds! |
| 3rd Day of Frostval | 30 | Fire | Rare | On the third day of Frostval my true love gave to me... 3 Phoenix Hens! |
| 4th Day of Frostval | 40 | Wind | Rare | On the 4th day of Frostval, my true love gave to me... 4 calling birds! |
| 5th Day of Frostval | 50 | Light | Rare | On the 5th day of Frostval, my true love gave to me... 5 Golden Axes! |
| 6th Day of Frostval | 60 | Darkness | Rare | On the 6th day of Frostval, my true love gave to me... 6 bats a-flapping! |
| 7th Day of Frostval | 65 | Energy | Rare | On the 7th day of Frostval, my true love gave to me... 7 trobbles a-popping! |
| 8th Day of Frostval | 70 | Neutral | Rare | On the 8th day of Frostval, my true love gave to me... 8 mages a-casting! |
| 9th Day of Frostval | 75 | Ice | Rare | On the 9th day of Frostval, my true love gave to me... 9 Shevites dancing! |
| Absorbing Vacuum | 83 | Darkness | Normal | With your knowledge of quantum physics and a handy quantum manipulator device, you create a black hole the size of a grain of sand... and vacuum your enemy's will to fight right out of him! |
| Algorstorm | 65 | Ice | Normal | Summon a mighty Algorstorm, a storm that creates huge shards of ice in the sky! |
| Aqua Purge | 70 | Water | Normal | A massive water spell that blasts the enemy with 2 hits of 37-89 water damage, plus 17 bonus to hit each! |
| Aquabat Swarm | 25 | Water | Normal | Command the very water in the air to form a swarm of--- aquabats --- to assail your enemy. |
| ArchMage Research I | 75 | Neutral | Normal | These are the notes Beleqwaya made as he researched the lost Mana Manipulation lore of the ArchMages. They are imperfect and experimental, but extremely powerful! |
| ArchMage Research II | 87 | Neutral | Normal | These are the notes Beleqwaya made as he researched the lost Mana Manipulation lore of the ArchMages. They are imperfect and experimental, but extremely powerful! |
| ArchMage Research III | 100 | Neutral | Normal | These are the notes Beleqwaya made as he researched the lost Mana Manipulation lore of the ArchMages. They are imperfect and experimental, but extremely powerful! |
| Arrows of Honour | 35 | Fire | Normal | Whoever calls these charged arrows from the sky is in for some real fireworks, and their enemies are in for a surprise! These arrows are empowered by the righteousness of your soul! |
| Arrows of Integrity | 10 | Fire | Normal | Whoever calls these charged arrows from the sky is in for some real fireworks, and their enemies are in for a surprise! These arrows are empowered by the righteousness of your soul! |
| Arrows of Merit | 65 | Fire | Normal | Whoever calls these charged arrows from the sky is in for some real fireworks, and their enemies are in for a surprise! These arrows are empowered by the righteousness of your soul! |
| Arrows of Virtue | 80 | Fire | Normal | Whoever calls these charged arrows from the sky is in for some real fireworks, and their enemies are in for a surprise! These arrows are empowered by the righteousness of your soul! |
| Artillery | 10 | Fire | Normal | Call for backup on the battlefield in the form of an artillery strike! |
| Artillery | 30 | Fire | Guardian | Call for backup on the battlefield in the form of an artillery strike! |
| Artillery | 50 | Fire | Normal | Call for backup on the battlefield in the form of an artillery strike! |
| Artillery | 70 | Fire | Guardian | Call for backup on the battlefield in the form of an artillery strike! |
| Artillery | 90 | Fire | Normal | Call for backup on the battlefield in the form of an artillery strike! |
| Artillery Z | 22 | Fire | Z-Tokens | Call for backup on the battlefield in the form of an artillery strike! |
| Artillery Z | 80 | Fire | Z-Tokens | Call for backup on the battlefield in the form of an artillery strike! |
| Astral Forge | 65 | Light | Guardian | Cast this spell and call forth a star from nothingness! |
| Avalanche Attack | 35 | Neutral | Normal | "On the twelfth day of Frostval my true love gave to me... a dozen magic hits against my enemy!" |
| Avalanche Attack 06 | 35 | Neutral | Rare | "On the twelfth day of Frostval my true love gave to me... a dozen magic hits against my enemy!" |
| Avalanche Extreme | 65 | Neutral | Normal | "On the twelfth day of Frostval my true love gave to me... a dozen magic hits against my enemy!" |
| Avalanche Extreme 06 | 65 | Neutral | Rare | "On the twelfth day of Frostval my true love gave to me... a dozen magic hits against my enemy!" |
| Avalanche Slide | 5 | Neutral | Normal | "On the twelfth day of Frostval my true love gave to me... a dozen magic hits against my enemy!" |
| Avalanche Slide 06 | 5 | Neutral | Rare | "On the twelfth day of Frostval my true love gave to me... a dozen magic hits against my enemy!" |
| Bag o' Bones | 25 | Darkness | Normal | Zorbak's special bag of jumbled-up bones. |
| Basic Lawn Darts | 25 | Wind | Rare Guardian | Kringle's Helves didn't have to modify these dangerous toys at all, they only had to pull them out of storage! Now you can put them to good use! |
| Big Bag o' Bones | 50 | Darkness | Normal | Zorbak's special bag of jumbled-up bones. |
| BigZapAttack | 40 | Energy | Normal | Call forth several bolts of energy from the sky. |
| Bisecting IMP | 9 | Light | Normal | This tech does the same thing as EMP (ElectroMagnetic Pulse): Damages anything electronic that you aim it at. It is called IMP because it's easier to pronounce. (Thanks RvB!) This is a low-power tech, designed to be used repeatedly. |
| Blaze | 15 | Fire | Normal | Generate the heat of a small star from the palm of your hand. |
| Blue Lightning | 60 | Energy | Normal | A nice energy attack spell. And it's blue. |
| Book of Elementary Scholars | 5 | Neutral | Rare | 'School" your enemies by summoning this book! A rare for the back-to-school season. |
| Book of Junior Scholars | 30 | Neutral | Rare | 'School" your enemies by summoning this book! A rare for the back-to-school season. |
| Book of Sages | 70 | Neutral | Rare | 'School" your enemies by summoning this book! A rare for the back-to-school season. |
| Book of Scholars | 50 | Neutral | Rare | 'School" your enemies by summoning this book! A rare for the back-to-school season. |
| Boulderdash | 35 | Earth | Normal | Conjure some VERY large rocks over your enemy's head. |
| Brilhado Feathers | 80 | Wind | Normal | Magically-charged Brilhado wing feathers strike your opponent! |
| Brilhado Pinions | 50 | Light | Normal | Magically-charged Brilhado wing feathers strike your opponent! |
| Brilhado Quills | 20 | Darkness | Normal | Magically-charged feathers from the wings of a Brilhado Necromancer strike your opponent! |
| Call Advanced Medidroid | 80 | Neutral | Normal | Call your personal Medic-droid to heal you! |
| Call Basic WG Medidroid | 20 | Neutral | Guardian | Call your personal Medic-droid to heal you! |
| Call Enhanced WG Medidroid | 60 | Neutral | Guardian | Call your personal Medic-droid to heal you! |
| Call Exceptional WG Medidroid | 100 | Neutral | Guardian | Call your personal Medic-droid to heal you! |
| Call Experimental Medidroid Z | 30 | Neutral | Z-Tokens | Call your personal Medic-droid to heal you! |
| Call Medidroid | 40 | Neutral | Normal | Call your personal Medic-droid to heal you! |
| Call Modified Medidroid Z | 10 | Neutral | Z-Tokens | Call your personal Medic-droid to heal you! |
| Call Prototype Medidroid | 5 | Neutral | Normal | Call your personal Medic-droid to heal you! |
| Candy Corn Shower | 5 | Neutral | Normal | A hail of candy corn assails your enemies from the sky for light and wind damage. |
| Candy Corn Squall | 65 | Neutral | Normal | A hail of candy corn assails your enemies from the sky for light and wind damage. |
| Candy Corn Storm | 35 | Neutral | Normal | A hail of candy corn assails your enemies from the sky for light and wind damage. |
| Candy Corn Tempest | 85 | Neutral | Normal | A hail of candy corn assails your enemies from the sky for light and wind damage. |
| Candy Hearts | 35 | Neutral | Normal | Call forth three spinning candy hearts in honor of Snugglefest-- and make your enemies ask 'WHY???' 3 hits of 7-24 damage each, using your equipped weapon element. |
| Cesium Warp Crystal | 69 | Neutral | Normal | Warp crystals are good for far more than just powering interstellar spacecraft! Focus this split-off fragment to fire frozen beams of light at your foe! |
| Charm | 45 | Neutral | Normal | Talk your enemy into harming itself! Causes damage based on your Charisma. |
| Chilling Jack Frost in the Box | 70 | Ice | Normal | After defeating Jack Frost, you can now call on him to attack your enemies! |
| Chinook | 35 | Wind | Normal | A weaker more mana conserving version ofJackel Sano's favorite spell. Summon the force of a wind vortex for three hits! |
| Cold Bombs | 12 | Ice | Normal | Activate these to assail your enemy with 6 hypercold liquid nitrogen bombs! If enough of them hit, you can freeze your foe! |
| Consuming Wizard's Fire | 100 | Fire | Normal | The Seeker Richard Cypher's friend Zedd has taught you this spell, as thanks for traveling to Westland to save him! |
| Cool 'Cupuncture | 40 | Ice | Normal | The great wizard Xarymandias created this weaker variant of his Ice Needles spell to use when he was low on mana. |
| Cool Bombs | 4 | Ice | Normal | Activate these to assail your enemy with 6 hypercold liquid nitrogen bombs! If enough of them hit, you can freeze your foe! |
| Cosmic Blaze | 50 | Fire | Normal | Call down several flaming meteors. Created by Sir Dejavu. |
| Creation | 5 | Neutral | Guardian | After witnessing firsthand the creation of a new world by Elemental Lords, WarpForce scientists were able to build a quantum device that can mimic the cosmic energies involved in the process! |
| Creation | 11 | Neutral | Z-Tokens | After witnessing firsthand the creation of a new world by Elemental Lords, WarpForce scientists were able to build a quantum device that can mimic the cosmic energies involved in the process! As strong as the L45 version, and costs less Energy to use! |
| Creation | 23 | Neutral | Normal | After witnessing firsthand the creation of a new world by Elemental Lords, WarpForce scientists were able to build a quantum device that can mimic the cosmic energies involved in the process! |
| Creation | 45 | Neutral | Normal | After witnessing firsthand the creation of a new world by Elemental Lords, WarpForce scientists were able to build a quantum device that can mimic the cosmic energies involved in the process! |
| Creation | 45 | Neutral | Z-Tokens | After witnessing firsthand the creation of a new world by Elemental Lords, WarpForce scientists were able to build a quantum device that can mimic the cosmic energies involved in the process! As strong as the L63 version, and costs less Energy to use! |
| Creation | 63 | Neutral | Normal | After witnessing firsthand the creation of a new world by Elemental Lords, WarpForce scientists were able to build a quantum device that can mimic the cosmic energies involved in the process! |
| Creation | 85 | Neutral | Guardian | After witnessing firsthand the creation of a new world by Elemental Lords, WarpForce scientists were able to build a quantum device that can mimic the cosmic energies involved in the process! |
| Crossing IMP | 17 | Light | Normal | This tech does the same thing as EMP (ElectroMagnetic Pulse): Damages anything electronic that you aim it at. It is called IMP because it's easier to pronounce. (Thanks RvB!) This is a low-power tech, designed to be used repeatedly. |
| Cryo Bombs | 20 | Ice | Normal | Activate these to assail your enemy with 6 hypercold liquid nitrogen bombs! If enough of them hit, you can freeze your foe! |
| Current Event | 15 | Energy | Normal | Lightning to strike your enemy from all sides. |
| Damnation I | 5 | Darkness | Normal | From the world of Magic: The Gathering! This ultimate destructive force will obliterate friend and foe alike! |
| Damnation II | 20 | Darkness | Normal | From the world of Magic: The Gathering! This ultimate destructive force will obliterate friend and foe alike! |
| Damnation III | 40 | Darkness | Normal | From the world of Magic: The Gathering! This ultimate destructive force will obliterate friend and foe alike! |
| Damnation IV | 60 | Darkness | Normal | From the world of Magic: The Gathering! This ultimate destructive force will obliterate friend and foe alike! |
| Damnation V | 80 | Darkness | Normal | From the world of Magic: The Gathering! This ultimate destructive force will obliterate friend and foe alike! |
| Dark Lightning | 35 | Darkness | Normal | Two strong hits of darkness. |
| DarkLight | 50 | Neutral | Rare | Choose dark or light hit. |
| Darkness Dragon Ambush | 68 | Darkness | Normal | Call a dragon for a surprise attack on your enemy! 3 hits of 20-61 damage, with +17 bonus to hit. |
| Darkovian Powers | 10 | Neutral | Normal | Call on a trio of Darkovian creatures to clobber your foes! |
| Darkovian Triad | 65 | Neutral | Normal | Call on a trio of Darkovian creatures to clobber your foes! |
| Darkovian Trinity | 35 | Neutral | Normal | Call on a trio of Darkovian creatures to clobber your foes! |
| Darkovian Triumvirate | 90 | Neutral | Normal | Call on a trio of Darkovian creatures to clobber your foes! |
| Darksplash | 65 | Darkness | Z-Tokens | Say the magic words and the dreaded Darksplash will strike your enemies with 10 hits of Darkness damage! |
| Darksplatter | 89 | Darkness | Z-Tokens | Say the magic words and the dreaded Darksplatter will smash your enemies with 10 hits of Darkness damage! |
| Darksplatter | 89 | Darkness | Z-Tokens | Say the magic words and the dreaded Darksplatter will smash your enemies with 10 hits of Darkness damage! |
| Darksplatter Classic | 30 | Darkness | Z-Tokens | Say the magic words and the dreaded Darksplatter will smash your enemies with 10 hits of Darkness damage! |
| Darksplatter Classic | 89 | Darkness | Z-Tokens | Say the magic words and the dreaded Darksplatter will smash your enemies with 10 hits of Darkness damage! |
| Darkspray | 30 | Darkness | Z-Tokens | Say the magic words and the dreaded Darkspray will smash your enemies with 10 hits of Darkness damage! |
| Daybreak | 30 | Light | Normal | Summon the brightness of a dawn. |
| Deformation | 5 | Energy | Normal | Using a particle wave emitter, you distort the energy field around your target. Can result in scrambling stats of the enemy. |
| Dilithium WarpGuardian Crystal | 89 | Neutral | Guardian | Warp crystals are good for far more than just powering interstellar spacecraft! Focus this split-off fragment to fire frozen beams of light at your foe! |
| Dilute | 2 | Water | Normal | Send a burrowing vibra-orb toward your opponent and cause the area around them to liquefy! |
| Dinozard Bite | 35 | Earth | Normal | Call forth the spirit of Dinozard Island in one huge, toothy CHOMP! |
| Dinozard Chomp | 75 | Earth | Normal | Call forth the spirit of Dinozard Island in one huge, toothy CHOMP! |
| Dinozard Crunch | 55 | Earth | Guardian | Call forth the spirit of Dinozard Island in one huge, toothy CHOMP! |
| Dinozard Nibble | 15 | Earth | Normal | Call forth the spirit of Dinozard Island in one huge, toothy CHOMP! |
| Dinozard NOMNOMNOM | 95 | Earth | Normal | Call forth the spirit of Dinozard Island in one huge, toothy CHOMP! |
| Distortion Z | 15 | Energy | Z-Tokens | Using a particle wave emitter, you distort the energy field around your target. Can result in scrambling stats of the enemy. |
| Dragon Fire | 99 | Fire | Rare | Summon the fiery breath of Dragons from your hand! |
| Dragonpact Assault | 65 | Neutral | Normal | Lord Cyrus, Galanoth, and a massive fire dragon come to your rescue! |
| Dragonpact Onslaught | 90 | Neutral | Normal | Lord Cyrus, Galanoth, and a massive fire dragon come to your rescue! |
| Dragonpact Storm | 35 | Neutral | Normal | Lord Cyrus, Galanoth, and a massive fire dragon come to your rescue! |
| Dragonpact Strike | 10 | Neutral | Normal | Lord Cyrus, Galanoth, and a massive fire dragon come to your rescue! |
| Dragons of Calladus | 40 | Neutral | Normal | Summon the two demonic dragons of Calladus to assail your enemies with darkness and fire attacks! |
| Dragons of Calladus | 60 | Neutral | Normal | Summon the two demonic dragons of Calladus to assail your enemies with darkness and fire attacks! |
| Dull Lawn Darts | 5 | Wind | Rare Guardian | Kringle's Helves didn't have to modify these dangerous toys at all, they only had to pull them out of storage! Now you can put them to good use! |
| Earth Fury | 77 | Earth | Guardian | One of Warlic's personal spells, Earth Fury pulls forth a series of deadly rock spikes from the ground to impale your enemies! |
| Earth Rage | 50 | Earth | Normal | Conjure two massive earth magic hits, for a total possible damage of 50-122! |
| Earth Spikes | 56 | Earth | Guardian | One of Warlic's personal spells, Earth Spikes pulls forth a series of deadly rock spikes from the ground to impale your enemies! |
| EarthStrike | 15 | Earth | Normal | Call forth a massive stalagmite to do your "dirty work". |
| EarthWind | 50 | Neutral | Rare | Choose Earth or Wind hit. |
| Elemental Boom | 70 | Neutral | Normal | Although not as mighty as Elemental Doom, this spell still makes things go BOOM! |
| Elemental Doom | 90 | Neutral | Normal | A spell that hits for ALL elements, conceived by the mage Superfighter 222. |
| Elemental Gulf | 40 | Neutral | Normal | 3 hits of energy, 3 hits of light, and if all 6 hits connect it does an additional energy hit to your enemy's MP! |
| Elemental Rage | 40 | Neutral | Normal | Call forth the wrath of the elements to inflict Fire,Wind, Light and Energy damage! |
| Elemental Scorn | 40 | Neutral | Normal | Call forth the cold disdain of the elements to inflict Earth,Darkness,Water and Ice damage. |
| Elemental Singularity | 80 | Neutral | Normal | 3 hits of energy , 3 hits of light , and if all 6 hits connect it does an additional energy hit to your enemy's MP! |
| Elemental Unity | 60 | Neutral | Normal | Call forth the aid of Lorithia, and she shall appear bearing the gift of Elemental power! |
| Elemental Vacuum | 65 | Neutral | Normal | 3 hits of energy , 3 hits of light , and if all 6 hits connect it does an additional energy hit to your enemy's MP! |
| EnergyWater | 50 | Neutral | Rare | Choose water or energy hit. |
| Everlasting Guardian Gumn | 105 | Water | Guardian | Warlic's magical gumn can stick your foe's feet to the floor like he's at the dirty, seedy theatre on the bad side of town! |
| Evil Shadow | 35 | Ice | Normal | Call forth a chilling shadow to freeze your enemies to their very soul, this spell draws strength from the coldness of your heart. |
| Expanding IMP | 5 | Light | Z-Tokens | This tech does the same thing as EMP (ElectroMagnetic Pulse): Damages anything electronic that you aim it at. It is called IMP because it's easier to pronounce. (Thanks RvB!) This is a low-power tech, designed to be used repeatedly. |
| Fawwing Wonder | 20 | Light | Normal | Can you read Twig's mind? |
| Fire Bat Swarm | 10 | Fire | Normal | Summon several hell bats to assail your opponent with fiery vengeance. |
| Fireball | 1 | Fire | Normal | The one and only "great ball of fire". Ignite earth enemies, steam away water elementals, and melt ice monsters. |
| FireBall S | 30 | Fire | Guardian | Slam your enemy with a neverending slew of fireballs! |
| FireBall Z | 65 | Fire | Guardian | Slam your enemy with a neverending slew of fireballs! |
| FireIce | 50 | Neutral | Rare | Choose fire or ice hit. |
| FireStorm | 20 | Fire | Normal | Fire from above. |
| Four Eye Blaster | 50 | Neutral | Normal | Call forth a floating creature to blast away at your foe! Four elemental attacks: Light, Water, Earth, and Fire. Spell idea by Aaceron. |
| Frost | 1 | Ice | Normal | Chill your enemy to the core. |
| Frost Elf Assault | 89 | Fire | Z-Tokens | Frost Elves are a little-understood breed of Elves that are short of stature, and enjoy collecting Frostval gifts. These Frost Elves are armed with weapons and pets from Frostvals past, and ready to inflict heavy fire damage on your icy foes! |
| Frost Elf Assault | 89 | Fire | Z-Tokens | Frost Elves are a little-understood breed of Elves that are short of stature, and enjoy collecting Frostval gifts. These Frost Elves are armed with weapons and pets from Frostvals past, and ready to inflict heavy fire damage on your icy foes! |
| Frost Elf Attack | 65 | Fire | Z-Tokens | Frost Elves are a little-understood breed of Elves that are short of stature, and enjoy collecting Frostval gifts. These Frost Elves are armed with weapons and pets from Frostvals past, and ready to inflict heavy fire damage on your icy foes! |
| Frost Elf Attack Classic | 35 | Fire | Z-Tokens | Frost Elves are a little-understood breed of Elves that are short of stature, and enjoy collecting Frostval gifts. These Frost Elves are armed with weapons and pets from Frostvals past, and ready to inflict heavy fire damage on your icy foes! |
| Frost Elf Attack Classic | 89 | Fire | Z-Tokens | Frost Elves are a little-understood breed of Elves that are short of stature, and enjoy collecting Frostval gifts. These Frost Elves are armed with weapons and pets from Frostvals past, and ready to inflict heavy fire damage on your icy foes! |
| Frost Elf Skirmish | 30 | Fire | Z-Tokens | Frost Elves are a little-understood breed of Elves that are short of stature, and enjoy collecting Frostval gifts. These Frost Elves are armed with weapons and pets from Frostvals past, and ready to inflict heavy fire damage on your icy foes! |
| Fully Mixed Fire | 1 | Fire | Normal | The one and only "great ball of fire". Ignite earth enemies, steam away water elementals, and melt ice monsters. |
| Fundead Flensing | 90 | Neutral | Normal | Call forth an undead freak designed by Zorbak himself! |
| Fundead Lacerating | 65 | Neutral | Normal | Call forth an undead freak designed by Zorbak himself! |
| Fundead Ripping | 10 | Neutral | Normal | Call forth an undead freak designed by Zorbak himself! |
| Fundead Shredding | 35 | Neutral | Normal | Call forth an undead freak designed by Zorbak himself! |
| Fwoating Wonder | 55 | Light | Normal | Can you read Twig's mind? |
| Fwying Wonder | 95 | Light | Normal | Can you read Twig's mind? |
| Galvawk's Binding | 90 | Energy | Normal | Galvawk almost electrocuted the entire world! You defeated him-- Now you get to summon him to do your dirty work! |
| Galvawk's Compulsion | 66 | Energy | Normal | Galvawk almost electrocuted the entire world! You defeated him-- Now you get to summon him to do your dirty work! |
| Galvawk's Compulsion Z | 50 | Energy | Z-Tokens | Galvawk almost electrocuted the entire world! You defeated him-- Now you get to summon him to do your dirty work! This spell is as powerful as the level 66 version. |
| Galvawk's Duty | 35 | Energy | Normal | Galvawk almost electrocuted the entire world! You defeated him-- Now you get to summon him to do your dirty work! |
| Galvawk's Geas | 100 | Energy | Normal | Galvawk almost electrocuted the entire world! You defeated him-- Now you get to summon him to do your dirty work! |
| Galvawk's Obligation | 10 | Energy | Normal | Galvawk almost electrocuted the entire world! You defeated him-- Now you get to summon him to do your dirty work! |
| Gamma Emitter 100 | 1 | Fire | Normal | Using Gamma Emitter technology, you expose your enemy to a massive dose of gamma rays. This is bad for your enemy, and will NOT result in giving them green skin... |
| Gamma Emitter 2000Z | 20 | Fire | Z-Tokens | Using Gamma Emitter technology, you expose your enemy to a massive dose of gamma rays. This is bad for your enemy, and will NOT result in giving them green skin... |
| Gamma Emitter 2100G | 21 | Fire | Guardian | Using Gamma Emitter technology, you expose your enemy to a massive dose of gamma rays. This is bad for your enemy, and will NOT result in giving them green skin... |
| Gamma Emitter 4100 | 41 | Fire | Normal | Using Gamma Emitter technology, you expose your enemy to a massive dose of gamma rays. This is bad for your enemy, and will NOT result in giving them green skin... |
| Gamma Emitter 6100 | 61 | Fire | Normal | Using Gamma Emitter technology, you expose your enemy to a massive dose of gamma rays. This is bad for your enemy, and will NOT result in giving them green skin... |
| Gamma Emitter 8100G | 81 | Fire | Guardian | Using Gamma Emitter technology, you expose your enemy to a massive dose of gamma rays. This is bad for your enemy, and will NOT result in giving them green skin... |
| Ghosts of Frostval | 15 | Neutral | Normal | Summon the spirits of Frostvals past, present and future to w-assail your foes! |
| Goopy Gumn | 81 | Water | Normal | Warlic's magical gumn can stick your foe's feet to the floor like he's at the dirty, seedy theatre on the bad side of town! |
| Goopy Gumn Z | 70 | Water | Z-Tokens | Warlic's magical gumn can stick your foe's feet to the floor like he's at the dirty, seedy theatre on the bad side of town! As powerful as the level 81 Goopy Gumn spell! |
| Gravy Cannon | 10 | Neutral | Z-Tokens | Warlic has invented a magical Gravy Cannon for the holidays! As powerful as an average level 44 non-Z-Token spell. 6 big hits of Water and Wind damage with a chance to slow down your enemy with gravy! (Available only until November 23rd!) |
| Gravy Cannon | 48 | Neutral | Z-Tokens | Warlic has invented a magical Gravy Cannon for the holidays! As powerful as an average level 65 non-Z-Token spell. 6 big hits of Water and Wind damage with a chance to slow down your enemy with gravy! (Available only until November 23rd!) |
| Gravy Cannon | 70 | Neutral | Z-Tokens | Warlic has invented a magical Gravy Cannon for the holidays! As powerful as an average level 81 non-Z-Token spell. 6 big hits of Water and Wind damage with a chance to slow down your enemy with gravy! (Available only until November 23rd!) |
| Great Elemental Unity | 80 | Neutral | Normal | Call forth the aid of Lorithia, and she shall appear bearing the gift of Elemental power! |
| Great Pumpkin Patch | 70 | Neutral | Normal | A magical patch of pumpkins grows around you, healing more than 98 hit points! |
| Greater Charm | 75 | Neutral | Normal | Talk your enemy into harming itself! Causes damage based on your Charisma. |
| Greater Slay Bells | 65 | Neutral | Normal | Summon forth the magic of Frostval to defeat your enemies! 5 earth and ice hits. |
| Greater Spellcraft | 80 | Neutral | Normal | Visit Warlic in his magic shop to quest for spell components and recharge to use any 1 of the 9 unique spells you can build! Guardians have a chance to squeeze more power from their spell components! |
| Griffin Strike | 40 | Wind | Normal | Send a powerful griffin to deliver an air strike against your enemy! |
| Groglurk Rage | 75 | Darkness | Normal | Watch the Groglurk give the smack down to your enemy! Four powerful blasts of Darkness energy. Spell by Taros the Archmage. |
| Guardian Mayhem Explosion | 59 | Darkness | Guardian | Taming the dark power of Mayhem isn't easy, but it is a formidable force indeed! |
| Guardian Summon Amoria | 30 | Fire | Guardian | You can tap into the ambient Love energy in the air to summon an image of Amoria! |
| Guardian Summon Mirror Ryuusei VII | 95 | Ice | Guardian | In thanks for driving off the Necromancer von Krieger, the other Ryuusei has taught you a way to summon his aid! Even if he is on another world, he can send a simulacrum of himself to help you in battle. |
| Guardian Summon Stunning Amoria | 70 | Fire | Guardian | You can tap into the ambient Love energy in the air to summon an image of Amoria! |
| Guardian ToxiCleen | 13 | Water | Guardian | Dirty monsters got you down? Get tough with Toxi-Cleen! Absolutely no natural ingredients. Gets out the most stubborn stains! |
| Guardian ToxiCleen | 93 | Water | Guardian | Dirty monsters got you down? Get tough with Toxi-Cleen! Absolutely no natural ingredients. Gets out the most stubborn stains! |
| Guawdian Fwuttewing Wonder | 75 | Light | Guardian | Can you read Twig's mind? |
| HailStorm | 10 | Ice | Normal | A pummeling shower of ice. |
| Heal Deep Wounds | 80 | Neutral | Normal | Not feeling well? Bathe yourself in a nice blue glow of healing magic. (Heals more than 135 hit points). The ancient scroll containing this powerful healing spell was found by Dragonmind. |
| Heal Extreme Wounds | 100 | Neutral | Normal | The golden glow of this spell will blast away wounds that would slay a normal person. (Heals more than 176 hit points). |
| Heal Mortal Wounds | 120 | Neutral | Normal | This most potent of all healing spells proves that there are no problems that can't be solved by explosions. (Heals more than 223 HP). |
| Heal Scrapes | 20 | Neutral | Normal | Bathe yourself in a nice green glow of healing magic. (Heals more than 41 hit points). |
| Heal Scratches | 40 | Neutral | Normal | Bathe yourself in a nice green glow of healing magic. (Heals more than 67 hit points). |
| Heal Wounds | 60 | Neutral | Normal | Not feeling well? Bathe yourself in a nice blue glow of healing magic. (Heals more than 98 hit points) |
| Ice Dragon Spirit | 30 | Ice | Normal | Summon the spirit of an ancient ice dragon. |
| Ice Needles | 70 | Ice | Normal | The great wizard Xarymandias created this spell to fend off phoenix flocks from his mountain home. |
| Ice Nine | 90 | Ice | Normal | The spell is so cold that some believe it is the ultimate ice spell. It does 9 hits of 9-27 damage each with +27 BtH, each hit. |
| Iceball | 20 | Ice | Normal | A huge sphere of ice. |
| Icy Bombs Z | 10 | Ice | Z-Tokens | Activate these to assail your enemy with 6 hypercold liquid nitrogen bombs! If enough of them hit, you can freeze your foe! |
| Illuminate | 60 | Light | Normal | This spell was perfected into Illuminate Ultra which some believe is the most powerful Light spell one can learn before becoming powerful enough to be an Archmage. |
| Illuminate Ultra | 80 | Light | Normal | Many believe this to be the mightiest spell of light magic one can learn before one has earned enough power to be called an Archmage. |
| IMP | 1 | Light | Normal | This tech does the same thing as EMP (ElectroMagnetic Pulse): Damages anything electronic that you aim it at. It is called IMP because it's easier to pronounce. (Thanks RvB!) This is a low-power tech, designed to be used repeatedly. |
| Inferno | 56 | Fire | Guardian | A 6-hit attack that is sure to leave nothing but a pile of ash where your enemy was standing! |
| Insane Candy Hearts | 75 | Neutral | Guardian | Call forth three spinning candy hearts in honor of Snugglefest-- and make your enemies ask 'WHY???' 3 hits of 19-55 damage each, using your equipped weapon element. (Guardian Only) |
| Invisible Blast | 65 | Wind | Normal | Conjure an almost invisible ball of Wind power to blast your foe. Designed by Arklen. |
| Jack Frost in the Box | 50 | Ice | Normal | After defeating Jack Frost, you can now call on him to attack your enemies! |
| Kiss of the Amesha I | 5 | Light | Normal | From the world of Magic: The Gathering! Call upon the aid of an Akrasan angel to heal your wounds! She may also offer to replenish your potions! |
| Kiss of the Amesha II | 20 | Light | Normal | From the world of Magic: The Gathering! Call upon the aid of an Akrasan angel to heal your wounds! She may also offer to replenish your potions! |
| Kiss of the Amesha III | 40 | Light | Normal | From the world of Magic: The Gathering! Call upon the aid of an Akrasan angel to heal your wounds! She may also offer to replenish your potions! |
| Kiss of the Amesha IV | 60 | Light | Normal | From the world of Magic: The Gathering! Call upon the aid of an Akrasan angel to heal your wounds! She may also offer to replenish your potions! |
| Kiss of the Amesha V | 80 | Light | Normal | From the world of Magic: The Gathering! Call upon the aid of an Akrasan angel to heal your wounds! She may also offer to replenish your potions! |
| Lady Liberty's Footprints | 65 | Neutral | Rare | Call forth Lady Liberty herself and make your enemies scream "Don't Tread on Me"! |
| Lady Liberty's Footsteps | 85 | Neutral | Rare | Call forth Lady Liberty herself and make your enemies scream "Don't Tread on Me"! |
| Lady Liberty's Paces | 5 | Neutral | Rare | Call forth Lady Liberty herself and make your enemies scream "Don't Tread on Me"! |
| Lady Liberty's Tracks | 25 | Neutral | Rare | Call forth Lady Liberty herself and make your enemies scream "Don't Tread on Me"! |
| Lady Liberty's Treads | 45 | Neutral | Rare | Call forth Lady Liberty herself and make your enemies scream "Don't Tread on Me"! |
| Lawn Darts | 50 | Wind | Rare Guardian | Kringle's Helves didn't have to modify these dangerous toys at all, they only had to pull them out of storage! Now you can put them to good use! |
| Least Elemental Unity | 20 | Neutral | Normal | Call forth the aid of Lorithia, and she shall appear bearing the gift of Elemental power! |
| Least Spellcraft | 15 | Neutral | Normal | Visit Warlic in his magic shop to quest for spell components and recharge to use any 1 of the 9 unique spells you can build! Guardians have a chance to squeeze more power from their spell components! |
| Lesser Charm | 20 | Neutral | Normal | Talk your enemy into harming itself! Causes damage based on your Charisma. |
| Lesser Elemental Unity | 40 | Neutral | Normal | Call forth the aid of Lorithia, and she shall appear bearing the gift of Elemental power! |
| Lesser Slay Bells | 5 | Neutral | Rare | Summon forth the magic of Frostval to defeat your enemies! 5 earth and ice hits. |
| Lesser Spellcraft | 35 | Neutral | Normal | Visit Warlic in his magic shop to quest for spell components and recharge to use any 1 of the 9 unique spells you can build! Guardians have a chance to squeeze more power from their spell components! |
| Lifefire | 1 | Fire | Normal | The one and only "great ball of fire". Ignite earth enemies, steam away water elementals, and melt ice monsters. |
| Light Blast | 40 | Light | Normal | A mighty attack of several rays of blinding holy light. |
| Light of Mana | 25 | Light | Normal | Launch a handful of swirling blades of light at your opponent. Use this spell on undead enemies for a chance to get a mana potion. |
| Lightning | 1 | Energy | Normal | Zap your enemies with this, especially water elementals. |
| Limkragg's Breath | 30 | Fire | Normal | Call forth the spirit of Limkragg and cook monsters well done! |
| Limkragg's Essence | 60 | Fire | Normal | Call forth the spirit of Limkragg and cook monsters well done! |
| Limkragg's Prana | 90 | Fire | Normal | Call forth the spirit of Limkragg and cook monsters well done! |
| Liquefy Z | 5 | Water | Z-Tokens | Send a burrowing vibra-orb toward your opponent and cause the area around them to liquefy! |
| Lithium Warp Crystal | 5 | Neutral | Normal | Warp crystals are good for far more than just powering interstellar spacecraft! Focus this split-off fragment to fire frozen beams of light at your foe! |
| Major Award | 90 | Neutral | Rare | The box says Fra-Geee-Lay... It's a Major Award! 3 moderate, and very weird, hits with a chance to paralyze your foe! |
| Malevolent Shadow | 65 | Ice | Normal | Call forth a chilling shadow to freeze your enemies to their very soul, this spell draws strength from the coldness of your heart. |
| Mana Regeneration | 70 | Neutral | Normal | Sacrifice 297 HP to regain at least 232 MP. |
| Manasplosion | 90 | Neutral | Normal | A powerful but unstable spell attempting to duplicate the legendary ability of Archmages to channel raw mana, this spell can be extremely dangerous to the caster if attempted with too much MP. |
| Manasplosion Mini | 60 | Neutral | Normal | A powerful but unstable spell attempting to duplicate the legendary ability of Archmages to channel raw mana, this spell can be extremely dangerous to the caster if attempted with too much MP. |
| Mayhem Bang | 10 | Darkness | Normal | Taming the dark power of Mayhem isn't easy, but it is a formidable force indeed! |
| Mayhem Beam | 85 | Darkness | Normal | Taming the dark power of Mayhem isn't easy, but it is a formidable force indeed! |
| Mayhem Blast | 42 | Darkness | Normal | Taming the dark power of Mayhem isn't easy, but it is a formidable force indeed! |
| Mayhem Burst | 96 | Darkness | Normal | Taming the dark power of Mayhem isn't easy, but it is a formidable force indeed! |
| Medic I | 0 | Neutral | Normal | Your medical skills are enough to save your life! |
| Medic II | 8 | Neutral | Normal | Your medical skills are enough to save your life! |
| Medic IX | 76 | Neutral | Normal | Your medical skills are enough to save your life! |
| Medic V | 36 | Neutral | Normal | Your medical skills are enough to save your life! |
| Medic VII | 56 | Neutral | Normal | Your medical skills are enough to save your life! |
| Mediocre Award | 50 | Neutral | Rare | The box says Fra-Geee-Lay... It's a Major Award! 3 moderate, and very weird, hits with a chance to paralyze your foe! |
| MegaInferno | 77 | Fire | Guardian | A 6-hit attack that is sure to leave nothing but a pile of ash where your enemy was standing! |
| MegaShock | 77 | Energy | Guardian | Warlic's favorite energy spell unleashes an electric blast of power that will shake your enemies to their very core! |
| Melt | 18 | Water | Normal | Send a burrowing vibra-orb toward your opponent and cause the area around them to liquefy! |
| Mental Energy | 50 | Energy | Normal | One of Sage Uldor's strongest psionic attacks. |
| Meteors | 78 | Fire | Normal | Call down meteors from the void! |
| Minor Award | 25 | Neutral | Rare | The box says Fra-Geee-Lay... It's a Major Award! 3 moderate, and very weird, hits with a chance to paralyze your foe! |
| Mixed Fire | 1 | Fire | Normal | The one and only "great ball of fire". Ignite earth enemies, steam away water elementals, and melt ice monsters. |
| Moglin Carolers | 10 | Ice | Guardian | These joyful singers will make the monster forget all his troubles ... including you. |
| Moglin Carolers | 30 | Ice | Guardian | These joyful singers will make the monster forget all his troubles ... including you. |
| Moglin Carolers | 50 | Ice | Guardian | These joyful singers will make the monster forget all his troubles ... including you. |
| Moglin Carolers | 75 | Ice | Guardian | These joyful singers will make the monster forget all his troubles ... including you. |
| Moglin Carolers | 90 | Ice | Guardian | These joyful singers will make the monster forget all his troubles ... including you. |
| Moglin Carolers | 105 | Ice | Guardian | These joyful singers will make the monster forget all his troubles ... including you. |
| Moglin Carolers | 117 | Ice | Guardian | These joyful singers will make the monster forget all his troubles ... including you. |
| Moglin Carolers Z | 66 | Ice | Z-Tokens | These joyful singers will make the monster forget all his troubles ... including you. |
| Moglin War Party | 40 | Earth | Normal | A pack of moglins specially bred for war to attack your foe! Four good Earth Melee attacks. Spell by Shigity Shank. |
| Nanotech Model A10 | 10 | Neutral | Normal | One of the most versatile Techs in the galaxy, Nanotech allows you to control microscopic machines (nanomachines) that can build, deconstruct, generate energy or heal you! |
| Nanotech Model A25 | 25 | Neutral | Normal | One of the most versatile Techs in the galaxy, Nanotech allows you to control microscopic machines (nanomachines) that can build, deconstruct, generate energy or heal you! |
| Nanotech Model A60 | 60 | Neutral | Normal | One of the most versatile Techs in the galaxy, Nanotech allows you to control microscopic machines (nanomachines) that can build, deconstruct, generate energy or heal you! |
| Nanotech Model A90 | 90 | Neutral | Normal | One of the most versatile Techs in the galaxy, Nanotech allows you to control microscopic machines (nanomachines) that can build, deconstruct, generate energy or heal you! |
| Nanotech Model W6 | 6 | Neutral | Guardian | One of the most versatile Techs in the galaxy, Nanotech allows you to control microscopic machines (nanomachines) that can build, deconstruct, generate energy or heal you! |
| Nanotech Model W60 | 60 | Neutral | Guardian | One of the most versatile Techs in the galaxy, Nanotech allows you to control microscopic machines (nanomachines) that can build, deconstruct, generate energy or heal you! |
| Nanotech Model Z0 | 0 | Neutral | Z-Tokens | One of the most versatile Techs in the galaxy, Nanotech allows you to control microscopic machines (nanomachines) that can build, deconstruct, generate energy or heal you! |
| Nanotech Model Z40 | 40 | Neutral | Z-Tokens | One of the most versatile Techs in the galaxy, Nanotech allows you to control microscopic machines (nanomachines) that can build, deconstruct, generate energy or heal you! |
| Nanotech Model Z80 | 80 | Neutral | Z-Tokens | One of the most versatile Techs in the galaxy, Nanotech allows you to control microscopic machines (nanomachines) that can build, deconstruct, generate energy or heal you! |
| Nightbane's Apotheosis | 85 | Light | Normal | The spirit of Nightbane's human form, Balius, appears on angelic wings to blast a beam of light at your enemy! |
| Nightbane's Baby Teeth | 15 | Neutral | Normal | This powerful spell calls forth the 3 primary elements of the dracopyre NightBane's power: Nightraider of darkness, Wolf of earth, and Dragonspines of fire. It also has special effects depending on your Charisma and Luck. |
| NightBane's Canines | 65 | Neutral | Normal | This powerful spell calls forth the 3 primary elements of the dracopyre NightBane's power: Nightraider of darkness, Wolf of earth, and Dragonspines of fire. It also has special effects depending on your Charisma and Luck. |
| NightBane's Fangs | 85 | Neutral | Normal | This powerful spell calls forth the 3 primary elements of the dracopyre NightBane's power: Nightraider of darkness, Wolf of earth, and Dragonspines of fire. It also has special effects depending on your Charisma and Luck. |
| Nightbane's Harrowing Howl | 70 | Neutral | Normal | The spirit of Nightbane's monstrous dracopyre form appears to assail your enemy with his dire howl! |
| Nightbane's Howl | 10 | Neutral | Normal | The spirit of Nightbane's monstrous dracopyre form appears to assail your enemy with his dire howl! |
| Nightbane's Piercing Howl | 40 | Neutral | Normal | The spirit of Nightbane's monstrous dracopyre form appears to assail your enemy with his dire howl! |
| Nightbane's Purification | 65 | Light | Normal | The spirit of Nightbane's human form, Balius, appears on angelic wings to blast a beam of light at your enemy! |
| Nightbane's Redemption | 15 | Light | Normal | The spirit of Nightbane's human form, Balius, appears on angelic wings to blast a beam of light at your enemy! |
| Nightbane's Salvation | 35 | Light | Normal | The spirit of Nightbane's human form, Balius, appears on angelic wings to blast a beam of light at your enemy! |
| Nightbane's Soulchilling Howl | 100 | Neutral | Normal | The spirit of Nightbane's monstrous dracopyre form appears to assail your enemy with his dire howl! |
| NightBane's Teeth | 40 | Neutral | Normal | This powerful spell calls forth the 3 primary elements of the dracopyre NightBane's power: Nightraider of darkness, Wolf of earth, and Dragonspines of fire. It also has special effects depending on your Charisma and Luck. |
| Ninjat Flip-Out! | 70 | Darkness | Guardian | Summon a magical force that owns the night: Ninjats! 8 ninjats assail your enemy. |
| Ninjat Madness | 40 | Darkness | Normal | Summon a magical force that owns the night: Ninjats! 4 ninjats assail your enemy. |
| Nova | 30 | Light | Z-Tokens | Assail your enemies with 10 hits of pure elemental light! Give the bad guys a sun tan they'll NEVER forget. |
| Partial Vacuum | 3 | Darkness | Normal | With your knowledge of quantum physics and a handy quantum manipulator device, you create a black hole the size of a grain of sand... and vacuum your enemy's will to fight right out of him! |
| Perfect Elemental Unity | 100 | Neutral | Normal | Call forth the aid of Lorithia, and she shall appear bearing the gift of Elemental power! |
| Phantasms of Frostval | 80 | Neutral | Normal | Summon the spirits of Frostvals past, present and future to w-assail your foes! |
| PieRat's Retort | 10 | Neutral | Normal | Straight from Davy Jones' Locker you summon BlackWhisker-- the ninja and rodent-loving PieRat! He randomly selects from seven different attacks! |
| PieRat's Retribution | 60 | Neutral | Normal | Straight from Davy Jones' Locker you summon BlackWhisker-- the ninja and rodent-loving PieRat! He randomly selects from seven different attacks! |
| PieRat's Retribution Z | 40 | Neutral | Z-Tokens | Straight from Davy Jones' Locker you summon BlackWhisker-- the ninja and rodent-loving PieRat! He randomly selects from seven different attacks! This spell is as powerful as the level 60 version. |
| PieRat's Revenge | 35 | Neutral | Normal | Straight from Davy Jones' Locker you summon BlackWhisker-- the ninja and rodent-loving PieRat! He randomly selects from seven different attacks! |
| PieRat's Vengeance | 85 | Neutral | Normal | Straight from Davy Jones' Locker you summon BlackWhisker-- the ninja and rodent-loving PieRat! He randomly selects from seven different attacks! |
| Plasma Gun | 45 | Energy | Guardian | Blast your enemies with barely controlled power! |
| Plasma Gun | 65 | Energy | Guardian | Blast your enemies with barely controlled power! |
| Plasma Gun | 85 | Energy | Guardian | Blast your enemies with barely controlled power! |
| Plasma Gun | 105 | Energy | Guardian | Blast your enemies with barely controlled power! |
| Plasma Gun Z | 45 | Energy | Z-Tokens | Blast your enemies with barely controlled power! |
| Plasma Gun Z | 65 | Energy | Z-Tokens | Blast your enemies with barely controlled power! |
| Pointy Lawn Darts | 70 | Wind | Rare Guardian | Kringle's Helves didn't have to modify these dangerous toys at all, they only had to pull them out of storage! Now you can put them to good use! |
| Potassium Warp Crystal Z | 28 | Neutral | Z-Tokens | Warp crystals are good for far more than just powering interstellar spacecraft! Focus this split-off fragment to fire frozen beams of light at your foe! As powerful as the L49 Potassium WarpGuardian Crystal, but more energy-efficient! |
| Potassium WarpGuardian Crystal | 49 | Neutral | Guardian | Warp crystals are good for far more than just powering interstellar spacecraft! Focus this split-off fragment to fire frozen beams of light at your foe! |
| Powerword Red Fog | 50 | Neutral | Normal | Across the world, certain places allow a mage to call forth a spell from the very air around them, called a Power Word. This spell does 8 hits of fire and wind. The Red Fog is a powerful spell, but it also hurts you... |
| Powerword Soupy Red Fog | 95 | Neutral | Normal | Certain places allow a mage to call forth a spell from the very air around them, called a Power Word. This spell does 8 hits of fire and wind. The Red Fog is the most powerful spell a mortal can wield, but it also hurts you... |
| Powerword Thick Red Fog | 75 | Neutral | Normal | Across the world, certain places allow a mage to call forth a spell from the very air around them, called a Power Word. This spell does 8 hits of fire and wind. The Red Fog is a powerful spell, but it also hurts you... |
| Psiwave | 25 | Energy | Normal | One of Sage Uldor's psionic attacks. |
| Pulling Vacuum | 43 | Darkness | Normal | With your knowledge of quantum physics and a handy quantum manipulator device, you create a black hole the size of a grain of sand... and vacuum your enemy's will to fight right out of him! |
| Pulsar | 65 | Light | Z-Tokens | Assail your enemies with 10 hits of pure elemental light! Give the bad guys a sun tan they'll NEVER forget. |
| Pumpkin Patch | 49 | Neutral | Normal | A magical patch of pumpkins grows around you, healing more than 67 hit points! |
| Purity Portal | 70 | Energy | Normal | You open a portal to the Energy Lord's pure power below your enemy's feet. |
| Raging Wizard's Fire | 60 | Fire | Normal | The Seeker Richard Cypher's friend Zedd has taught you this spell, as thanks for traveling to Westland to save him! |
| Rain Bolt | 1 | Water | Normal | Water drops that blast forth at supersonic speed to cut through energy and fire enemies. |
| RainStorm | 10 | Water | Normal | Summon a blasting shower of rain. |
| Randomizing Beam | 54 | Darkness | Normal | An accurate beam of darkness that randomizes the basic element defenses of your foe, however it cannot affect enemies of the Darkness realm or those who do not take damage from Darkness! |
| Randomizing Blight | 92 | Darkness | Normal | An accurate spell that scrambles the basic element defenses of your foe, however it cannot affect enemies of the Darkness realm or those who do not take damage from Darkness and it raises your enemy's offence! |
| Randomizing Curse | 54 | Darkness | Normal | An accurate spell that scrambles the basic element defenses of your foe, however it cannot affect enemies of the Darkness realm or those who do not take damage from Darkness and it raises your enemy's offence! |
| Randomizing Ray | 92 | Darkness | Normal | An accurate ray of darkness that randomizes the basic element defenses of your foe, however it cannot affect enemies of the Darkness realm or those who do not take damage from Darkness! |
| Ray of Light | 1 | Light | Normal | A single beam of brilliant light to help you out in dark times. |
| Riptide | 80 | Water | Normal | The souls of pirates lost at sea help you churn up deadly waters to send your foes to Davy Jones' Locker! |
| Ryuken | 1 | Fire | Normal | The one and only "great ball of fire". Ignite earth enemies, steam away water elementals, and melt ice monsters. |
| Salad Shooter | 1 | Earth | Normal | Great for making potions out of certain plants such as Seed Spitters. |
| Sandblast | 15 | Neutral | Normal | The sand used to create this spell was collected from sand golems, and still retains some of the magic that animated them! Blast your foe with Earthy sand and fierce Wind! |
| Sandicane | 80 | Neutral | Normal | The sand used to create this spell was collected from sand golems, and still retains some of the magic that animated them! Blast your foe with Earthy sand and fierce Wind! |
| Sandnado | 60 | Neutral | Normal | The sand used to create this spell was collected from sand golems, and still retains some of the magic that animated them! Blast your foe with Earthy sand and fierce Wind! |
| Sandstorm | 40 | Neutral | Normal | The sand used to create this spell was collected from sand golems, and still retains some of the magic that animated them! Blast your foe with Earthy sand and fierce Wind! |
| Scale Rot | 50 | Earth | Normal | The same spell that Warlic and Xarymandias used to slay 35000 dragons. Normally does mediocre Earth damage but triggers to do great damage of the weakest element on scaley monsters! |
| Scrambler Beacon | 92 | Light | Normal | An accurate spell that scrambles the basic element defenses of your foe, however it cannot affect enemies of the Light realm or those who do not take damage from Light and it raises your enemy's defences! |
| Scrambler Beam | 54 | Light | Normal | An accurate beam of light that scrambles the basic element defenses of your foe, however it cannot affect enemies of the Light realm or those who do not take damage from Light! |
| Scrambler Light | 54 | Light | Normal | An accurate spell that scrambles the basic element defenses of your foe, however it cannot affect enemies of the Light realm or those who do not take damage from Light and it raises your enemy's defences! |
| Scrambler Ray | 92 | Light | Normal | An accurate ray of light that scrambles the basic element defenses of your foe, however it cannot affect enemies of the Light realm or those who do not take damage from Light! |
| Searing Wizard's Fire | 80 | Fire | Normal | The Seeker Richard Cypher's friend Zedd has taught you this spell, as thanks for traveling to Westland to save him! |
| Shadowbat Swarm | 20 | Darkness | Normal | Summon a swarm of shadowbats. |
| Shapeshift | 1 | Neutral | Normal | Gnuvain has taught you some of his shapeshifting magic! Return to him to learn to tranform yourself into 11 different monsters. |
| Sharpened Lawn Darts | 90 | Wind | Rare Guardian | Kringle's Helves didn't have to modify these dangerous toys at all, they only had to pull them out of storage! Now you can put them to good use! |
| Shock | 56 | Energy | Guardian | A lesser version of Warlic's favorite energy spell unleashes an electric blast of power that will shake your enemies to their very core! |
| Shooting Stars | 45 | Fire | Normal | Call down 3 small meteors from the void! |
| Sizzling Wizard's Fire | 40 | Fire | Normal | The Seeker Richard Cypher's friend Zedd has taught you this spell, as thanks for traveling to Westland to save him! |
| Slay Bells | 35 | Neutral | Rare | Summon forth the magic of Frostval to defeat your enemies! 5 earth and ice hits. |
| Sodium Warp Crystal | 18 | Neutral | Normal | Warp crystals are good for far more than just powering interstellar spacecraft! Focus this split-off fragment to fire frozen beams of light at your foe! |
| Solar Incinerator | 70 | Fire | Normal | Once thought to be the most devestating fire spell known to mages, it has since lost that title but it is still a mighty fire spell. |
| Sonic Boom | 15 | Wind | Normal | Create a massive sonic blast for wind damage. |
| Spectres of Frostval | 60 | Neutral | Normal | Summon the spirits of Frostvals past, present and future to w-assail your foes! |
| Spectrum Swirl | 40 | Light | Normal | Dazzle your foe with a swirling rainbow of light! Causes a medium amount of Light damage to both health and mana. |
| Spellcraft | 60 | Neutral | Normal | Visit Warlic in his magic shop to quest for spell components and recharge to use any 1 of the 9 unique spells you can build! Guardians have a chance to squeeze more power from their spell components! |
| Spellcraft Z | 50 | Neutral | Z-Tokens | Visit Warlic in his magic shop to quest for spell components! The spells available here are even more powerful than the level 60 version offers. Guardians have a chance to squeeze more power from their spell components! |
| Spirits of Frostval | 40 | Neutral | Normal | Summon the spirits of Frostvals past, present and future to w-assail your foes! |
| Spreading Warped IMP | 25 | Light | Guardian | This tech does the same thing as EMP (ElectroMagnetic Pulse): Damages anything electronic that you aim it at. It is called IMP because it's easier to pronounce. (Thanks RvB!) This is a low-power tech, designed to be used repeatedly. |
| Star Forge | 15 | Light | Guardian | Cast this spell and call forth a star from nothingness! |
| Sticky Gumn | 65 | Water | Normal | Warlic's magical gumn can stick your foe's feet to the floor like he's at the dirty, seedy theatre on the bad side of town! |
| Sticky Gumn Z | 48 | Water | Z-Tokens | Warlic's magical gumn can stick your foe's feet to the floor like he's at the dirty, seedy theatre on the bad side of town! As powerful as the level 65 Sticky Gumn spell! |
| Storm Tide | 65 | Water | Guardian | A powerul series of swirling magical water attacks! |
| Summon Amoria | 10 | Fire | Normal | You can tap into the ambient Love energy in the air to summon an image of Amoria! |
| Summon Amoria Z | 0 | Fire | Z-Tokens | You can tap into the ambient Love energy in the air to summon an image of Amoria! |
| Summon Argent Gnil | 86 | Light | Normal | Summon one of the light-generating Gnil from the world of Kairula to help you in battle! |
| Summon Bad TwEbil | 70 | Darkness | Normal | Luckily you always keep some Brownie Batter on hand to feed Twilly-- turning him into the ebil version of himself: TwEbil! |
| Summon Bewitching Amoria | 90 | Fire | Normal | You can tap into the ambient Love energy in the air to summon an image of Amoria! |
| Summon Black Widow Brain Spider | 80 | Darkness | Normal | Call forth this dreaded creature to deplete your enemy's damage and intellect! |
| Summon Brain Spider Imago | 20 | Darkness | Normal | Call forth this dreaded creature to deplete your enemy's damage and intellect! |
| Summon Brilliant Gnil | 46 | Light | Normal | Summon one of the light-generating Gnil from the world of Kairula to help you in battle! |
| Summon Chilly | 10 | Fire | Rare | Call forth the Frost Moglin named Chilly to help battle your enemies! |
| Summon Chilly | 35 | Fire | Rare | Call forth the Frost Moglin named Chilly to help battle your enemies! |
| Summon Chilly | 60 | Fire | Rare | Call forth the Frost Moglin named Chilly to help battle your enemies! |
| Summon Coraline's Mother | 0 | Neutral | Z-Tokens | You have the power to summon Coraline's Real Mother to help you! |
| Summon Coraline's Mother | 20 | Neutral | Normal | You have the power to summon Coraline's Real Mother to help you! |
| Summon Coraline's Mother | 40 | Neutral | Normal | You have the power to summon Coraline's Real Mother to help you! |
| Summon Coraline's Mother | 60 | Neutral | Normal | You have the power to summon Coraline's Real Mother to help you! |
| Summon Coraline's Mother | 80 | Neutral | Normal | You have the power to summon Coraline's Real Mother to help you! |
| Summon Coraline's Mother | 100 | Neutral | Normal | You have the power to summon Coraline's Real Mother to help you! |
| Summon Dazzling Amoria | 50 | Fire | Normal | You can tap into the ambient Love energy in the air to summon an image of Amoria! |
| Summon DemiWarLich | 50 | Darkness | Normal | Warlic accidentally turned himself into a Lich! |
| Summon DemiWarLich Z | 30 | Darkness | Z-Tokens | Warlic accidentally turned himself into a Lich! This spell summons an even more powerful version of WarLich than Summon DemiWarLich! |
| Summon Diviara | 40 | Neutral | Normal | Summon spirit double of the Brilhado Diviara to sunder your enemies with his Duality Blade! |
| Summon Doomquake Minions | 10 | Neutral | Z-Tokens | Summon up to 2 monsters of Doomquake Cavern to help you in battle at once! |
| Summon Doomquake Minions | 30 | Neutral | Z-Tokens | Summon up to 2 monsters of Doomquake Cavern to help you in battle at once! |
| Summon Doomquake Minions | 55 | Neutral | Z-Tokens | Summon up to 2 monsters of Doomquake Cavern to help you in battle at once! |
| Summon Draklin | 10 | Neutral | Normal | Summon the half-Moglin, half-Drakel helper named Draklin! |
| Summon Draklin | 40 | Neutral | Normal | Summon the half-Moglin, half-Drakel helper named Draklin! |
| Summon Draklin | 65 | Neutral | Normal | Summon the half-Moglin, half-Drakel helper named Draklin! |
| Summon Draklin | 85 | Neutral | Guardian | Summon the half-Moglin, half-Drakel helper named Draklin! (Guardian Only) |
| Summon EgGobbler | 15 | Darkness | Guardian | Summon forth a disgusting adult EgGobbler to assault your enemies with "gross" superiority! |
| Summon EgGobbler Z | 38 | Darkness | Z-Tokens | Summon forth a disgusting adult EgGobbler to assault your enemies with "gross" superiority! As powerful as the level 55 version. |
| Summon Eldron | 60 | Neutral | Normal | Summon a spirt double of Eldron the Good, who can charm your enemies into hurting themselves, and even send his loyal owl to assail them from the skies! |
| Summon Energy Dragon | 30 | Energy | Z-Tokens | Call forth a mighty Energy Dragon to fight by your side! Every turn, the Dragon will attack your enemies with a two-hit melee bite, or 2-hit magic blast. Cast again to send the Dragon away. |
| Summon Galrick | 10 | Neutral | Normal | Summon a spirit double of Galrick, Lorian adventurer who spent some time on the world of Terra, to help you battle! |
| Summon Giliara | 20 | Light | Normal | Summon a spirit double of the heroic Brilhado Giliara to attack your enemies with light and even heal you a bit! |
| Summon Glittering Gnil | 8 | Light | Normal | Summon one of the light-generating Gnil from the world of Kairula to help you in battle! |
| Summon Guardian Paladin | 70 | Light | Guardian | You saved the paladin Coeuraservi from a fate worse than death, and so he fights by your side! |
| Summon Heavenly Amoria | 110 | Fire | Normal | You can tap into the ambient Love energy in the air to summon an image of Amoria! |
| Summon High Paladin | 100 | Light | Normal | You saved the paladin Coeuraservi from a fate worse than death, and so he fights by your side! |
| Summon Hungry EgGobbler | 35 | Darkness | Guardian | Summon forth a disgusting adult EgGobbler to assault your enemies with "gross" superiority! |
| Summon Impish TwEbil Z | 85 | Darkness | Z-Tokens | Luckily you always keep some Brownie Batter on hand to feed Twilly-- turning him into the ebil version of himself: TwEbil! This TwEbil is as strong as the level 100 version. |
| Summon Jumping Brain Spider | 35 | Darkness | Normal | Call forth this dreaded creature to deplete your enemy's damage and intellect! |
| Summon Krenos | 5 | Energy | Normal | Summon the great Energy Dragon Krenos whenever you need him! |
| Summon Krenos | 25 | Energy | Normal | Summon the great Energy Dragon Krenos whenever you need him! |
| Summon Krenos | 50 | Energy | Normal | Summon the great Energy Dragon Krenos whenever you need him! |
| Summon Krenos | 70 | Energy | Normal | Summon the great Energy Dragon Krenos whenever you need him! |
| Summon Krenos | 90 | Energy | Normal | Summon the great Energy Dragon Krenos whenever you need him! |
| Summon Mirror Ryuusei I | 15 | Ice | Normal | In thanks for driving off the Necromancer von Krieger, the other Ryuusei has taught you a way to summon his aid! Even if he is on another world, he can send a simulacrum of himself to help you in battle. |
| Summon Mirror Ryuusei II | 35 | Ice | Normal | In thanks for driving off the Necromancer von Krieger, the other Ryuusei has taught you a way to summon his aid! Even if he is on another world, he can send a simulacrum of himself to help you in battle. |
| Summon Mirror Ryuusei III-Z | 0 | Ice | Z-Tokens | In thanks for driving off the Necromancer von Krieger, the other Ryuusei has taught you a way to summon his aid! Even if he is on another world, he can send a simulacrum of himself to help you in battle. |
| Summon Mirror Ryuusei IV | 55 | Ice | Normal | In thanks for driving off the Necromancer von Krieger, the other Ryuusei has taught you a way to summon his aid! Even if he is on another world, he can send a simulacrum of himself to help you in battle. |
| Summon Mirror Ryuusei V-Z | 45 | Ice | Z-Tokens | In thanks for driving off the Necromancer von Krieger, the other Ryuusei has taught you a way to summon his aid! Even if he is on another world, he can send a simulacrum of himself to help you in battle. |
| Summon Mirror Ryuusei VI | 75 | Ice | Normal | In thanks for driving off the Necromancer von Krieger, the other Ryuusei has taught you a way to summon his aid! Even if he is on another world, he can send a simulacrum of himself to help you in battle. |
| Summon Mirror Ryuusei VIII | 115 | Ice | Normal | In thanks for driving off the Necromancer von Krieger, the other Ryuusei has taught you a way to summon his aid! Even if he is on another world, he can send a simulacrum of himself to help you in battle. |
| Summon Orc War Party | 40 | Neutral | Z-Tokens | Call in a small party of Orcs to help you in battle! Choose from four different attack styles each turn. Cast again to send the Orcs away. |
| Summon Paladin | 60 | Light | Normal | You saved the paladin Coeuraservi from a fate worse than death, and so he fights by your side! |
| Summon Paladin Captain | 80 | Light | Normal | You saved the paladin Coeuraservi from a fate worse than death, and so he fights by your side! |
| Summon Paladin Lord | 120 | Light | Normal | You saved the paladin Coeuraservi from a fate worse than death, and so he fights by your side! |
| Summon Paladin Recruit | 20 | Light | Normal | You saved the paladin Coeuraservi from a fate worse than death, and so he fights by your side! |
| Summon Paladin Soldier | 40 | Light | Normal | You saved the paladin Coeuraservi from a fate worse than death, and so he fights by your side! |
| Summon Paladin Soldier Z | 0 | Light | Z-Tokens | You saved the paladin Coeuraservi from a fate worse than death, and so he fights by your side! As powerful as the Level 40 Paladin Soldier, but with a smaller per-turn cost! |
| Summon Pixie | 35 | Light | Normal | Summon a cute flying Pixie to join you as a guest. Costs 15 MP per turn during the battle to keep her with you. Cast again to send her away. The Pixie has both a good Magic Light attack, and a pocket full of healing dust. |
| Summon Plant Dragon I | 20 | Earth | Normal | Serenia has "harvested" a plant dragon and given you the power to summon it! |
| Summon Plant Dragon II | 0 | Earth | Z-Tokens | Serenia has "harvested" a plant dragon and given you the power to summon it! |
| Summon Plant Dragon III | 50 | Earth | Guardian | Serenia has "harvested" a plant dragon and given you the power to summon it! |
| Summon Plant Dragon IV | 80 | Earth | Normal | Serenia has "harvested" a plant dragon and given you the power to summon it! |
| Summon Plant Dragon V | 85 | Earth | Z-Tokens | Serenia has "harvested" a plant dragon and given you the power to summon it! |
| Summon Plant Dragon VI | 110 | Earth | Normal | Serenia has "harvested" a plant dragon and given you the power to summon it! |
| Summon Poelala | 25 | Neutral | Z-Tokens | Call Poelala to join you in battle. With each turn, Poelala increases your magic damage! Cast again to send Poelala away. |
| Summon Radiant Gnil | 66 | Light | Normal | Summon one of the light-generating Gnil from the world of Kairula to help you in battle! |
| Summon Ravenous EgGobbler | 55 | Darkness | Guardian | Summon forth a disgusting adult EgGobbler to assault your enemies with "gross" superiority! |
| Summon Skull | 40 | Fire | Normal | Summon a flaming skull to join you as a guest. Costs 20 MP per turn during the battle to keep it bound to you. Cast again to send skull away. The skull has a powerful Magic Fire attack. |
| Summon Slavering EgGobbler | 75 | Darkness | Guardian | Summon forth a disgusting adult EgGobbler to assault your enemies with "gross" superiority! |
| Summon Sparkling Gnil | 22 | Light | Normal | Summon one of the light-generating Gnil from the world of Kairula to help you in battle! |
| Summon Squirrel | 40 | Neutral | Normal | Summon a mysteriously mighty squirrel to join you as a guest. Costs 15 MP per turn during the battle to keep it bound to you. Cast again to send squirrel away. |
| Summon Tarantula Brain Spider | 50 | Darkness | Z-Tokens | Call forth this dreaded creature to deplete your enemy's damage and intellect! |
| Summon TwEbil | 35 | Darkness | Normal | Luckily you always keep some Brownie Batter on hand to feed Twilly-- turning him into the ebil version of himself: TwEbil! |
| Summon TwEbil | 85 | Darkness | Normal | Luckily you always keep some Brownie Batter on hand to feed Twilly-- turning him into the ebil version of himself: TwEbil! |
| Summon WarLich | 12 | Darkness | Normal | Warlic accidentally turned himself into a Lich! |
| Summon WarLichKing | 90 | Darkness | Normal | Warlic accidentally turned himself into a Lich! |
| Summon WarLichLord | 70 | Darkness | Normal | Warlic accidentally turned himself into a Lich! |
| Summon WarLichLord Z | 65 | Darkness | Z-Tokens | Warlic accidentally turned himself into a Lich! This spell summons an even more powerful version of WarLich than Summon WarLichLord! |
| Summon Wicked TwEbil | 100 | Darkness | Normal | Luckily you always keep some Brownie Batter on hand to feed Twilly-- turning him into the ebil version of himself: TwEbil! |
| Summon Woolly Thoctar I | 5 | Earth | Normal | From the world of Magic: The Gathering! Summon the ferocious Thoctar and rouse it from its slumber to maul your opponents! Needs 9 SP per turn or it resumes its slumber. |
| Summon Woolly Thoctar II | 20 | Earth | Normal | From the world of Magic: The Gathering! Summon the ferocious Thoctar and rouse it from its slumber to maul your opponents! Needs 14 SP per turn or it resumes its slumber. |
| Summon Woolly Thoctar III | 40 | Earth | Normal | From the world of Magic: The Gathering! Summon the ferocious Thoctar and rouse it from its slumber to maul your opponents! Needs 21 SP per turn or it resumes its slumber. |
| Summon Woolly Thoctar IV | 60 | Earth | Normal | From the world of Magic: The Gathering! Summon the ferocious Thoctar and rouse it from its slumber to maul your opponents! Needs 30 SP per turn or it resumes its slumber. |
| Summon Woolly Thoctar V | 80 | Earth | Normal | From the world of Magic: The Gathering! Summon the ferocious Thoctar and rouse it from its slumber to maul your opponents! Needs 40 SP per turn or it resumes its slumber. |
| Summon Wybie | 0 | Water | Z-Tokens | You have the power to summon Coraline's brave friend Wybie on his dirtbike! |
| Summon Wybie | 10 | Water | Normal | You have the power to summon Coraline's brave friend Wybie on his dirtbike! |
| Summon Wybie | 30 | Water | Normal | You have the power to summon Coraline's brave friend Wybie on his dirtbike! |
| Summon Wybie | 50 | Water | Normal | You have the power to summon Coraline's brave friend Wybie on his dirtbike! |
| Summon Wybie | 70 | Water | Normal | You have the power to summon Coraline's brave friend Wybie on his dirtbike! |
| Summon Wybie | 90 | Water | Normal | You have the power to summon Coraline's brave friend Wybie on his dirtbike! |
| Summon Zorboz | 5 | Darkness | Normal | Call Zorboz, the robotic duplicate created by Zorbak of Lore, to help you in battle! |
| Summon Zorboz | 20 | Darkness | Normal | Call Zorboz, the robotic duplicate created by Zorbak of Lore, to help you in battle! |
| Summon Zorboz | 40 | Darkness | Normal | Call Zorboz, the robotic duplicate created by Zorbak of Lore, to help you in battle! |
| Sunburst | 70 | Light | Normal | Call down the ultimate power of the sun for two spectacular bursts against your opponent, 2 hits of 27-99 damage, +17 bonus to hit. |
| Superior Award | 70 | Neutral | Rare | The box says Fra-Geee-Lay... It's a Major Award! 3 moderate, and very weird, hits with a chance to paralyze your foe! |
| Supernova | 89 | Light | Z-Tokens | Assail your enemies with 10 hits of pure elemental light! Give the bad guys a sun tan they'll NEVER forget. |
| Supernova | 89 | Light | Z-Tokens | Assail your enemies with 10 hits of pure elemental light! Give the bad guys a sun tan they'll NEVER forget. |
| Supernova Classic | 30 | Light | Z-Tokens | Assail your enemies with 10 hits of pure elemental light! Give the bad guys a sun tan they'll NEVER forget. |
| Supernova Classic | 89 | Light | Z-Tokens | Assail your enemies with 10 hits of pure elemental light! Give the bad guys a sun tan they'll NEVER forget. |
| Tacky Gumn | 44 | Water | Normal | Warlic's magical gumn can stick your foe's feet to the floor like he's at the dirty, seedy theatre on the bad side of town! |
| Tacky Gumn Z | 10 | Water | Z-Tokens | Warlic's magical gumn can stick your foe's feet to the floor like he's at the dirty, seedy theatre on the bad side of town! As powerful as the level 44 Tacky Gumn spell! |
| Tendrils of Darkness | 1 | Darkness | Normal | Whips of living shadow to strangle your enemy. |
| Tentacular Tentacular | 100 | Neutral | Guardian | Conjure a bevy of Grabbi tentacles to assail your foes! Guardian-only |
| Tentational Tentacular Z | 50 | Neutral | Z-Tokens | Conjure a bevy of Grabbi tentacles to assail your foes! |
| Tentdid Tentacular | 10 | Neutral | Normal | Conjure a bevy of Grabbi tentacles to assail your foes! |
| Tentelous Tentacular | 35 | Neutral | Normal | Conjure a bevy of Grabbi tentacles to assail your foes! |
| Tenterful Tentacular | 90 | Neutral | Normal | Conjure a bevy of Grabbi tentacles to assail your foes! |
| Tenterior Tentacular | 66 | Neutral | Normal | Conjure a bevy of Grabbi tentacles to assail your foes! |
| Thaw | 10 | Water | Normal | Send a burrowing vibra-orb toward your opponent and cause the area around them to liquefy! |
| ToxiCleen | 33 | Water | Normal | Dirty monsters got you down? Get tough with Toxi-Cleen! Absolutely no natural ingredients. Gets out the most stubborn stains! |
| ToxiCleen | 53 | Water | Normal | Dirty monsters got you down? Get tough with Toxi-Cleen! Absolutely no natural ingredients. Gets out the most stubborn stains! |
| ToxiCleen | 73 | Water | Normal | Dirty monsters got you down? Get tough with Toxi-Cleen! Absolutely no natural ingredients. Gets out the most stubborn stains! |
| ToxiCleen | 113 | Water | Normal | Dirty monsters got you down? Get tough with Toxi-Cleen! Absolutely no natural ingredients. Gets out the most stubborn stains! |
| ToxiCleen Z | 60 | Water | Z-Tokens | Dirty monsters got you down? Get tough with Toxi-Cleen! Absolutely no natural ingredients. Gets out the most stubborn stains! This spell is as powerful as the Level 73 spell - but easier to cast! |
| Trivial Award | 5 | Neutral | Rare | The box says Fra-Geee-Lay... It's a Major Award! 3 moderate, and very weird, hits with a chance to paralyze your foe! |
| True Spellcraft | 100 | Neutral | Normal | Visit Warlic in his magic shop to quest for spell components and recharge to use any 1 of the 9 unique spells you can build! Guardians have a chance to squeeze more power from their spell components! |
| Twelve Days of Frostval | 56 | Neutral | Normal | Warlic has added this spell to his shop as a souvenir of the 12 Days of Frostval. Randomly call forth the magic of one of the days of Frostval. |
| Twist | 13 | Energy | Normal | Using a particle wave emitter, you distort the energy field around your target. Can result in scrambling stats of the enemy. |
| Two Sizes Too Small | 20 | Wind | Normal | You deliver an insult, causing the opponent's heart to shrink as they lose the holiday cheer! |
| Two Sizes Too Small | 40 | Wind | Normal | You deliver an insult, causing the opponent's heart to shrink as they lose the holiday cheer! |
| Two Sizes Too Small | 60 | Wind | Normal | You deliver an insult, causing the opponent's heart to shrink as they lose the holiday cheer! |
| Two Sizes Too Small | 80 | Wind | Normal | You deliver an insult, causing the opponent's heart to shrink as they lose the holiday cheer! |
| Two Sizes Too Small | 110 | Wind | Normal | You deliver an insult, causing the opponent's heart to shrink as they lose the holiday cheer! |
| Two Sizes Too Small Z | 0 | Wind | Z-Tokens | You deliver an insult, causing the opponent's heart to shrink as they lose the holiday cheer! As powerful as the Level 40 spell. |
| Undertow | 60 | Water | Normal | The souls of pirates lost at sea help you churn up deadly waters to send your foes to Davy Jones' Locker! |
| Vacuum Z | 30 | Darkness | Z-Tokens | With your knowledge of quantum physics and a handy quantum manipulator device, you create a black hole the size of a grain of sand... and vacuum your enemy's will to fight right out of him! |
| Vanquish Shadow | 15 | Light | Normal | A brilliant beam of light from the heavens. |
| Vile Shadow | 80 | Ice | Normal | Call forth a chilling shadow to freeze your enemies to their very soul, this spell draws strength from the coldness of your heart. |
| Vortex | 87 | Wind | Normal | Jackel Sano's favorite spell. Summon the force of a wind vortex, for three powerful hits of wind damage! |
| Warp Medic VI | 46 | Neutral | Guardian | Your medical skills are enough to save your life! |
| Warp Medic VIII | 66 | Neutral | Guardian | Your medical skills are enough to save your life! |
| Warp Medic X | 86 | Neutral | Guardian | Your medical skills are enough to save your life! |
| Warped IMP | 12 | Light | Guardian | This tech does the same thing as EMP (ElectroMagnetic Pulse): Damages anything electronic that you aim it at. It is called IMP because it's easier to pronounce. (Thanks RvB!) This is a low-power tech, designed to be used repeatedly. |
| WarpGuardian Drawing Vacuum | 63 | Darkness | Guardian | With your knowledge of quantum physics and a handy quantum manipulator device, you create a black hole the size of a grain of sand... and vacuum your enemy's will to fight right out of him! |
| WarpGuardian Vacuum | 23 | Darkness | Guardian | With your knowledge of quantum physics and a handy quantum manipulator device, you create a black hole the size of a grain of sand... and vacuum your enemy's will to fight right out of him! |
| Water Dragon Blast | 40 | Water | Normal | Bring forth a big water dragon to cool off your enemy in one really big blast of water! Spell by Smartguy2045. |
| WG Chill Bombs | 1 | Ice | Guardian | Activate these to assail your enemy with 6 hypercold liquid nitrogen bombs! If enough of them hit, you can freeze your foe! |
| WG Dissolve | 12 | Water | Guardian | Send a burrowing vibra-orb toward your opponent and cause the area around them to liquefy! |
| WG Medic III | 16 | Neutral | Guardian | Your medical skills are enough to save your life! |
| WG Medic IV | 26 | Neutral | Guardian | Your medical skills are enough to save your life! |
| WG Warp | 20 | Energy | Guardian | Using a particle wave emitter, you distort the energy field around your target. Can result in scrambling stats of the enemy. |
| Whirl Tide | 15 | Water | Guardian | A powerful series of swirling magical water attacks! |
| Whirlwind | 1 | Wind | Normal | Summon forth a vortex of wind to buffet your enemies. |
| Wicked Shadow | 10 | Ice | Normal | Call forth a chilling shadow to freeze your enemies to their very soul, this spell draws strength from the coldness of your heart. |
| Wizard's Fire | 20 | Fire | Normal | The Seeker Richard Cypher's friend Zedd has taught you this spell, as thanks for traveling to Westland to save him! |
| Wizard's Fire Z | 0 | Fire | Z-Tokens | The Seeker Richard Cypher's friend Zedd has taught you this spell, as thanks for traveling to Westland to save him! |
| Wombats of Doom | 35 | Neutral | Z-Tokens | Kal adopted these little guys after they saved his baby from being eaten by a dingo. |
| Yellow Snow Assault | 30 | Neutral | Normal | Oh no's! Twillies will save you's with his balls of snow! YELLOW snow for Light and Fire damage! |
| Yellow Snow Attack | 5 | Neutral | Normal | Oh no's! Twillies will save you's with his balls of snow! YELLOW snow for Light and Fire damage! |
| Yellow Snow Doom | 60 | Neutral | Normal | Oh no's! Twillies will save you's with his balls of snow! YELLOW snow for Light and Fire damage! |
| Yellow Snow DOOM! | 80 | Neutral | Normal | Oh no's! Twillies will save you's with his balls of snow! YELLOW snow for Light and Fire damage! |
| Zard Droppings | 60 | Wind | Rare | Cloudzards can be so annoying. Especially to monsters when you summon a flock of them to do some 'dirty work'. |