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New Game Interface Updates for AdventureQuest!

Upgrade Version 37.2

  • New setting in the AQ game options panel to allow readying your equipment after a battle starts, but before you or the monster gets to attack first.

Upgrade Version 37.0

  • Updated Stat Trainers and training prices.

Upgrade Version 35.8

  • The game engine has been updated to use a newer version of Flash. This may help speed up some of the animations, but it may also cause some new bugs. Be on the lookout for anything that seems broken that used to work.

Upgrade Version 35.0

  • Lucky hits! 10% chance of doing extra damage. The higher your Luck stat, the more damage!
  • New status display on monster details. If you freeze or paralyze a monster, you will see it.
  • The amount of SP (skill points) you need when fleeing monsters will be no higher than 150 points.
  • Magic Weapon and Ranged Weapon damage stat bonuses have changed to even out different character class types.
  • Guardians can now choose what equipment slot to equip at Login by talking to Nimrod at the Guardian Tower.
  • New attack menu slots for temporary pets, spells, and misc items

Upgrade Version 34.3

  • The picture on the login screen will be different for each day of the week.
  • Small bug fixes to the login system.
  • The Battle Win scroll display is larger now and sometimes will have special messages, such as:
    - Important server messages like "server about to go offline for maintenance"
    - Finding special stuff from random monster drops.

Upgrade Version 34

  • More reliable battle saving system. You can retry twice if the battle doesn't save correctly when the blue scroll comes up.
  • Detailed damage information will now appear on the wall chart in the larger houses that have them.
  • When you level up, leftover extra XP is no longer lost. It will carryover to your new level.

Upgrade Version 33.86

  • New Character Select Buttons when logging in. Includes a picture of your character portrait.

Upgrade Version 33.80

  • The yellow experience bar is back!
  • Click on any of the bars to cycle between three different displays.

  • New Option Setting: Automatic Graphics Quality adjuster!
    Click the Options tab underneath your XP bar, then click the More button to open the Game Settings window.
    The automatic setting will raise and lower the game graphics setting to keep the battle animations running as smoothly as possible.

Upgrade Version 33.70

  • The old yellow XP bar is gone to make room for a new green Skill Point (SP) bar.
  • You can see how much XP you have gained by viewing your character profile.
  • The XP display on the hover-over-pop-up character profile rotates between XP, XP %, and needed XP.

  • The labels for clan, subrace, and class are removed from the profile. The information is still listed, in a more compact form.

  • Introducing the new green Skill Points (SP) Bar! This bar works like the MP bar, but it starts at zero when you login.
  • Every battle round, your character will gain 10 SP + a few extra SP based on your level.
  • Max skill points is 50 + 5 points per character level.
  • Fleeing from battle costs a few skill points. The higher the monster level, the more SP required.

  • Drinking potions costs a few skill points
  • Drink two potions at once! Costs 20 skill points

  • Some Class armor abilities now use SP instead of MP
  • Coming Soon: some Misc items will use SP instead of MP


Always changing!

This game is in an ongoing development phase. We are always creating and adding new content to the game and updating the main game engine to improve the experience for everyone. New quests, areas, items or events show up every week in AdventureQuest!

 

 

Copyright © 2001-2013 Artix Entertainment, LLC. All Rights Reserved.
"AdventureQuest", "DragonFable", "MechQuest", "ArchKnight", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment", "Artix" and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.

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